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MIN-0 Devlog #1: The idea, the who am I anyway, and the start of prototyping
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410 Views β€’ Mar 21, 2024 β€’ Click to toggle off description
Howdy, and welcome to the first dev log of my MIN-0 project. In this first video, I want to lay out a general idea of the game, tell you something about myself, and then start on the basics of prototyping.

Yes, I know the graphics are beyond awful. But in prototyping, you can pretty much move a rough blob around if you can use it to test a concept out. That said, quite how I'm going to learn to draw when this becomes a game is another question!

#gamedev #programming #coding #pixelart #devlog #godot
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Views : 410
Genre: People & Blogs
Date of upload: Mar 21, 2024 ^^


Rating : 5 (0/38 LTDR)
RYD date created : 2024-05-11T05:32:18.779027Z
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YouTube Comments - 9 Comments

Top Comments of this video!! :3

@anderslarsson4252

1 month ago

Very interesting devlog! Currently learning godot myself, looking forward to seeing more entries in your log.

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@aaronlinell3916

2 weeks ago

I agree with your assessment about how tabbed code blocks can cause editing and reading mistakes

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@BenScarboro

1 month ago

I'm liking this, a glimpse in to your mind... Plus, something I've been meaning to do for a while, so I will enjoy following along :)

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@Garmichael1

1 week ago

I'm still learning Godot myself so take this as just brainstorming musing. But I wonder if you could just toggle the rigid body on only when you're touching the ground, and toggle it off to maintain that tight retro control without it. otherwise. I am also not a fan of physics based character controllers. They tend to feel sloppy as a player, and difficult to tune as a designer.

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