Views : 36,384
Genre: Gaming
Date of upload: Apr 12, 2024 ^^
Rating : 4.652 (102/1,072 LTDR)
RYD date created : 2024-05-10T03:37:09.263988Z
See in json
Top Comments of this video!! :3
Bonus tip for warfarer in the next video: you can equip a sword and a mace for fighter skills, or greatsword and great hammer for warrior skills. This can give you access to strike and slash damage and even elemental damage if you’re using the right weapon. It won’t add much to your equip weight, won’t cost you extra skills, and can make you way more versatile. Great for soloing and being prepared for anything
21 |
the only real tip i can give for trickster is atleast from personal testing they are the only class with a true taunt skill
I could be wrong but from what I've seen the warrior and fighter taunts only increase the chance of you being targeted but the trickster taunt suffocating shroud it makes everything it touches come for you, and you'll be able to see what it hits thanks to its vfx
this makes a great to warfarer into a warrior to after using to pull out a big swing on everything
also the aromantic rally/resurgence is insanely good if you have the magic archer pawn buffs equipped and you've stacked power on your pawns cause it turns them into mini nukes, i've used it on my friends max damage built warrior and it took off multiple HP bars from a drake at only lv60 with a single mountain breaker
the only other useful thing is how abuseable the sphynx censer is, giving either 10, 100 or 1000 gold each hit on an enemy, if you tell your pawns to wait and get a haste buff on one of the little shield goblins you can just farm money off them with 0 risk cause they basically don't fight back and their shield makes them immune to the 1 point of damage you do deal
7 |
Trickster 's Weapon Skill - Aromatic Rally - Seem to ack like a type of Rage for the pawns. "boosts the offensive capabilities of allies it touches and allows them to fight on even if their Health runs out." It seem to make the pawns ai act more aggressively. So a good pairing with this is to make mobs attack you ghost clone and they have them go ham on them when they are focused on attacking your ghost. or for bigger enemies use Dragon's Delusion to knock down big enemies then use Aromatic Rally and the pawn it will be a lot more aggressive attacking them.
13 |
5 Curiosities of a main trickster:
1 - Few people know but the ashtray you get from Sphinx can give you 50k gold. (It was probably 100k but they reduced the value and increased the chance percentages). As I use it a lot, it has happened to me 4 times (200k).
2 - Visiting aurea + water is the trickster's most lethal weapon. Placing your clone underwater, bosses and normal enemies will always drown.
3 - the trickster does no damage, but you can always grab and throw bodies, rocks, explosive barrels and even throw enemies off cliffs/sea while they are distracted and cause a lot of damage.
4 - You can always disable enemies by placing your clone (using visiting) under bridges or high enough so that mobs can't reach it.
5 - You can carry the clone with you while you walk around the world by holding the main skill button. You won't need to create another one when you enter combat, and you won't be interrupted while trying to do so.
Extra: Holding the main skill button + Y/triangle unlocks a skill that makes enemies fight each other, but the enemy hit will be chasing you and you will have to use other mobs to protect you from it.
4 |
One thing that took me longer to learn than i'd like to admit is that the mage/sorcerer levitate "click to hover ability" also has a hold-to-raise input option.
(I guess that's what i get for playing the mage myself so it took a long time until i hired a mage pawn and saw it hover up a ledge to open a chest)
6 |
One thing I think is important to know for the trickster is the following:
Even if your standard attack (or all your attacks to be precise) don't do damage, you still should attack the enemies. Or enemie because for mutiple targets you have a skill. Because your standard attacks generate enmity (or aggro) so you can do you job as trickster of tanking without getting hit.
As long your clone is up all enmity you have gets automatically transferred to the clone. The clone vanishes if you get hit so be careful where you are in the field in a fight.
Oh and very important, too: the trickster needs strength AND magic as stats. His strength ensures that he gets enmity so higher strength - harder for the pawns to take it away. the magic stat on the other hand is important for the amount of HP you clone has.
If your clone gets damaged you can hold the button which calls it to you and then it heals it back up. On the controller it's RB (XBox) or R1 (PS). For keyboard I don't know, I play with controller on my PC 😅But the healing is a core skill so you have to reach... rank 2 maybe? so it's easy to unlock ^^
I think that's the important things for the trickster that I am aware of. The rest comes when playing and leveling up :D
4 |
Trickster:
Use Visitant Aura and fly up above an enemy/group of enemies. Put you simulacrum in the air. This makes any enemy without a ranged/arial attack break and just stand there as you and your pawns go ham on it. I say you, because with the censer from the sphinx, each smack with it gives either 10, 100, or 1000 gold.
7 |
A tip for Mystic Spearhand. If you've ever wondered why you can't use Quik Fot after just tapping the bolt, that's because it only works with the charged versions - both the short one and the long one. Those are actually the two specific Bolt skills named by Quik Fot, and the tapped one is a different version of the skill. Also, the input is extremely tight, but more importantly it seems to not trigger if you just mash jump - so you actually have to try to time it, since the game won't let you spam. Fortunately, you can charge your bolt at almost any time, including during other attacks.
Also, minor thing, but I think Warrior's Barge goes further if done after an attack. It carries through the momentum to an extent, but from standing it barely moves you.
Dragon's Delusion and Solemnity seem to be able to act as parry-like moves against flying enemies that are charging up attacks. If the enemy is preparing something big, they take way more stagger from these moves and will frequently just drop out of the sky. Delusion seems to just do it almost every time on liches whether they're incanting or not though. Solemnity needs it to be an interrupt for the same effect. Occasionally Dragon's Delusion can do the same to ground enemies, so I think it's just dealing a certain level of stagger damage+some multiplier when interrupting attacks. Solemnity has the added bonus of being able to render liches utterly helpless to do anything, and Gorechimeras unable to resurrect their other heads, which is hilarious.
Empyrean does terrible damage, but can be stacked and also seems to do enormous stagger buildup to undead. Useful in the Unmoored. Drop like three on a pile of zombies and watch them burn, or a lich or other advanced undead eventually get hard staggered by your silly light source.
Maelstrom and Meteoron can deal damage to golems even if they somehow survive all their medals breaking. Not sure if this can happen in an unmodded game, but just to let you know it's not a softlock... Just have to keep waiting for the maelstrom to hit the right spot to finish the golem off eventually.
6 |
Warfarer works realy well with archer and warrior focus, archer being the only source of watera and tarred statuses which can then be abused by high knock down elemental weapons which the warrior has, allowing you to use the best tool for whatever job you encounter.
Need something on tne ground? Tar and smack. Is it weak to fire? Tar and smack with fire weapon. Is it weak to freezing? Soak and smack with ice weapon. Is it weak to lightning? Soak and smack with lightning weapon. Then throw in an Anathema silence staff for silence and levitate during exploration.
The ultimate status and weakness abusing build.
2 |
You can get the ring of requital from a cave outside vernworth. Exit the gate that leads to the farm lands/where the oxcart to Melve is. Follow the road until you cross the bridge. Go left. Walk/run until u pass a broken stone bridge/wall. Right after it there's a cave on your right in the mountain with thieves inside. It'll be sitting on the ground in front of what looks like a tombstone. Your welcome guys.
2 |
My Experience with the trickster was really boring.
but The best build I did was go Full Pawn Buffing.
I think there are some Rings that you can put on (Your Character) that will buff your Pawn.
and I think some of the Warfare Augments Buff Pawns as well.
I have not played Trickster in a long time so I forget.
1 |
I think it was hinted at in the skill demo, but for trickster, you can use the illusory platform to trip smaller enemies like wolves and goblins. This way if your clone gets overrun or you haven't had the chance to set it up yet you can cast this and stand in it to give you a bit of protection from stunlocks
|
@moeg.3735
1 month ago
0:15 Fighter 1:39 Archer 3:11 Mage 5:01 Thief 6:26 Warrior 7:25 Sorcerer 9:37 Mystic Spearhand 10:44 Magic Archer 11:46 Trickster 12:45 Warfarer
73 |