Original video -
• Video My Twitter -
twitter.com/rotatipyra All rights belong to GDC, I've just edited the video to sync slides, Jonathan's gesticulations and talk.
In this GDC 2010 talk, Braid creator Jonathan Blow breaks down the technical and design challenges behind implementing one of the most iconic time-travel mechanics in video game history.
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@FaeDine
7 years ago
Awesome, thank you for posting this! Especially since GDC already pulled the original.
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