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The Implementation of Rewind in Braid (sync edit)
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7,789 Views • Dec 11, 2016 • Click to toggle off description
Original video -    • Video  

My Twitter - twitter.com/rotatipyra

All rights belong to GDC, I've just edited the video to sync slides, Jonathan's gesticulations and talk.

In this GDC 2010 talk, Braid creator Jonathan Blow breaks down the technical and design challenges behind implementing one of the most iconic time-travel mechanics in video game history.

GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

twitter.com/Official_GDC
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Views : 7,789
Genre: People & Blogs
Date of upload: Dec 11, 2016 ^^


Rating : 5 (0/208 LTDR)
RYD date created : 2024-04-12T18:10:21.358684Z
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YouTube Comments - 11 Comments

Top Comments of this video!! :3

@FaeDine

7 years ago

Awesome, thank you for posting this! Especially since GDC already pulled the original.

12 |

@CsharpPreza

3 years ago

Oh wow, I'm impress at how well he handled this situation. When he talks about it, it seems like it would upset him a lot. And I can understand why based on the other things he explained about how this talk happened.

7 |

@MiloticMaster

7 years ago

Thank you for this!

5 |

@antoinedupuis6707

9 months ago

WTF why do they cut him off like that?

1 |

@liran9492

6 years ago

Hi, thank you for the edit. Do you mind if I repost this video to another website?

|

@lecorbak

4 years ago

windows xp

2 |

@glialcell6455

6 years ago

im pretty sure most people would approach the problem in that way...

1 |

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