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Developed and published by Namco in 1988

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I still remember the first time I encountered Splatterhouse. As part of the holidays I had with my parents as a child, there would be at least one trip to a seaside arcade and 1988 was no exception; after all, the arcades were the place to experience the best that the video game industry had to offer.

Along the back wall of the arcade, tucked in between Ghosts 'n' Goblins and OutRun, stood a game that I'd never seen before. The attract mode was playing and I remember standing there, transfixed, as a muscle-bound figure proceeded to punch, kick and tear his way through a series of zombie-like foes, each of which burst open in a fountain of green gore. Every arcade game that I'd ever seen up until that point had been bright, joyous affairs designed to appeal to children and adults alike, but this game was something else entirely.

The game's plot centres on two college students, Rick Taylor and Jennifer Willis (Rick's girlfriend), who are forced to take shelter from a ferocious storm inside a nearby mansion. Unfortunately, the mansion has long rumoured to be haunted, hiding the gruesome experiments of the enigmatic Dr. West. No sooner has the door closed behind them when all Hell breaks loose as all manner of horrors burst forth from the gloom, spiriting Jennifer away whilst Rick loses consciousness.

Left for dead, Rick is saved by the appearance of the "Terror Mask", an ancient artifact that has bestowed him with super-human levels of strength and endurance. Spurred on by the thoughts of Jennifer and the power of the mask, Rick enters into the house to do battle with whatever evil lurks within.

The game is set across a series of side-scrolling levels, each containing monsters to defeat and perilous traps to avoid. Make no mistake, this is a fiendishly hard game, at least until the player has put in sufficient practice to learn the layout of each level, monster positions and how best to deal with them.

Having been imbued with the power of the mask, Rick can sustain a number of hits before he succumbs to death. The number of hits he can take is displayed by the 'Life' gauge in the bottom left of the screen. Although getting hit by monsters or traps will cost Rick a life point, it's also possible to earn a single point back by beating a level.

As for the game's combat, Rick can dispose of his foes with a swift punch or kick. It is also possible to execute a powerful slide-tackle that does more damage than normal attacks; the slightly sludgy controls mean that this can be quite difficult to pull off, plus Rick can't be controlled whilst sliding, so it's possible to get into more trouble if used at the wrong moment.

In addition to fisticuffs, Rick will be able to arm himself with a variety of weapons left lying around the house. Right off the bat, the game lives up to it's title by giving you a gigantic meat cleaver with which enemies can, quite literally, be split in two! If the cleaver didn't bring a grin to your face, just wait Rick gets his hands on the two-by-four; hitting enemies with this will knock them into the background, causing them to burst all over the rear wall!

Unfortunately, not everything about the game is a huge success. For one, I'm not a fan of the trial-and-error gameplay mechanics, nor the sluggish control scheme. They're not terrible, but as a coin-op experience, most players would die after after 30 seconds of gameplay and never bother to see the rest of the game.

In truth, I think Splatterhouse's appeal lies not in the gameplay, but in it's presentation and aesthetics. The game is very much influenced by horror cinema, but not just by the down-right gorey - in a nod to Sam Raimi's Evil Dead trilogy, there are touches of dark humour to be found.

The game's graphics and artwork are brilliant. From Rick's hulking, hockey-mask wearing visage, to the creepy, corpse-strewn backgrounds, this is a game that looks every inch the horror game that it set out to be. Some of the graphics on show are quite gruesome and far darker than anything that Mortal Kombat would produce.

The game also features some excellent music and sound effects. From the eerily forboding dungeon music, to the uplifiting organ music when Rick exorcises the house's chapel, everything about the game's soundtrack sounds right. The game also features a number of digitised speech samples and audio effects (mostly screams), that mostly sound great, although it's difficult to understand exactly what some of the characters are saying at times.

Splatterhouse remains classic arcade title that dares to thumb it's nose at it's contemporaries with a darkly macabre style that is still quite unique, even to this day. If you like your games tough and gorey, Splatterhouse is most definitely a game you want to try out.
#retrogaming
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Views : 620,104
Genre: Gaming
Date of upload: Apr 28, 2017 ^^


Rating : 4.87 (315/9,391 LTDR)
RYD date created : 2022-04-09T14:27:09.654929Z
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Top Comments of this video!! :3

@AL82RetrogamingLongplays

7 years ago

Splatterhouse Longplay (Arcade) [60 FPS]: Guide Rick through the horrors of the West Mansion in this goretastic arcade game from Namco! Read the video description for my review!

195 |

@myuphrid

2 years ago

5:24 - You do have to admire the cast-iron balls of someone who will happily punch a knife.

115 |

@viridianloom

1 year ago

I never played this game but seeing that it's from 1988, the graphics, animation, monster design, game play, and soundtrack are all pretty incredible for its time.

100 |

@amberkobato2271

4 years ago

I remember the first time when i watch this arcade: "What? Jason becomes a protector? cool!" What happy days...

210 |

@user-og6hl6lv7p

2 years ago

The quality of the art style is insane for 1988. It looks better than a lot of snes titles released 4-5 years later.

45 |

@omarromero9038

3 years ago

I love this era of arcade games. They pushed the envelope with content and aesthetic. I especially like that it's a good balance between cartoonish and realistic gore which gives it a tame feeling compared to today's realistic games.

623 |

@digimeth1216

2 years ago

The view down the hall you get before each stage is straight class.

55 |

@roberthernandez782

1 year ago

Damn that's crazy that we spend so much money trying to beat a 24 min game and most of us could never make it to the end.

39 |

@bdre5555

4 years ago

Seriously this has to be the greatest horror arcade game of all time. And the music is just so utterly spot-on. I must say, Splatterhouse 2 upped the ante to another level. The Splatterhouse 2 music is incredible

257 |

@holden6104

2 years ago

I'm seeing Friday the 13th, Evil Dead, Hellraiser, Night of the Living Dead, Texas Chainsaw Massacre, Alien, Phantasm, Poltergeist....the list goes on. One of the greatest genre games ever.

77 |

@supermariofan772003

7 years ago

I'm glad that this is going to be on the new Namco Museum.

156 |

@ursaminor3740

2 years ago

Jason welding a Maverick 88. Pure nightmare

3 |

@Miss_Argent

4 years ago

I love that Splatterhouse as a series started off as a giant love letter to Evil Dead II (and to some extent, slashers as a genre). Shigeru Yokoyama has some good taste in movies.

205 |

@kessahstasya3142

3 years ago

Old games have something the modern ones miss..

95 |

@georgemargaris

7 years ago

The music is so freaking awesome!

126 |

@RexBarca

3 years ago

This scared the hell out of us in 89

16 |

@denji5604

2 years ago

Im just admiring Jason punched the sh*t outta these demons

9 |

@funcool71

5 years ago

never arrived at stage VII on the cabinet, thank you for showing me the end after so many years!

49 |

@mimemouse997

1 year ago

In this game Jason is actually the good guy.

8 |

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