Views : 1,211,638
Genre: Gaming
Date of upload: Oct 8, 2021 ^^
Rating : 4.933 (352/20,676 LTDR)
RYD date created : 2022-04-09T21:26:13.286115Z
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Top Comments of this video!! :3
As someone who got into the series by first playing Human Revolution and going back, I can say that the modern games are good but the original is on a whole different level. The Eidos people tried but I think they knew it was a bit too much so they scaled back the games to try and keep quality similar. I am still mad at Square Enix for their betrayal on Mankind Divided, where they forced the devs to prety much cut the game at the end of the 2nd act so they could allocate resources to that stupid Avengers game that was completly worthless of the money and time put into it.
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"Did the US have a Perestroika" Yes actually we did. It happened in two places, the Rust Belt and the Deep South. In both places large amounts of abandoned infrastructure accumulated rapidly with the sudden withdrawal of nearly all manufacturing jobs, and previously lower-middle class families went into poverty.
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I dislike how Invisible War handled the orange/lemon-lime thing. They were trying to make a cute reference to the original game, but, like, when confined to its own context, Gunther's argument with Anna means something more than that. I've always interpreted it to mean that even though Gunther is a skilled agent, his augmentations cause him to struggle adjusting to routine activities, like pressing tiny buttons with his clunky, metallic fingers. I imagine a lack of tactile feedback (being unable to feel a button with the nerves in your fingers) makes this even more difficult than it already appears at a glance. And of course the augmentations have turned him into an ugly "golem" too (quoting him). So it's like Gunther sacrificed his body, and even the ability to have a normal life, for the sake of maximizing his damage output as an agent. This deepens his character—he derives all his self-worth from being the best agent he can be, and chasing minute performance gains at the cost of his own body—and it further develops the world of the setting. His tiny, mundane struggle against his own augmentations also plays directly into the themes of the story, depicting them as something hubristic and tragic.
Somewhere in the cathedral, after JC has [SPOILERS SPOILERS SPOILERS SPOILERS] killed Anna, you can even find an email to this effect, describing how Gunther just stands down in the altar room staring up at the cross on the wall all day. He's (in my opinion) seething with rage and hatred not just to avenge a friend, but also to mourn the part HE played in failing to save her, having to struggle with the fact that all his augmentations, her augmentations, and all the augmentations in the world failed to protect Anna. And that being the case, what the hell did he chop himself up for? What good are all these metal parts if they're useless when it matters most?
And then Invisible War turns around and confirms that it really WAS a conspiracy by the maintenance workers to fuck with Gunther, which negates all of this for the sake of an inside joke ...
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34:00 if you follow Walton Simons down into the cellblock, you can sneak through the door when he opens it and interrogate the prisoners yourself. Simons gets SO MAD.
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1:48:25
Fun fact: Anna doesn't have to die. It certainly wasn't intended but it's possible to abuse her AI into getting her to open the door, or clip through it bypassing the need for the key to unlock the door and allowing you to exit the level. What's even more interesting is that the game seems to have accounted for this and while she doesn't play any more part in the story, the game still acts as if she is alive with Gunther making no reference to her death, as he normally would.
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The UNATCO dialogue (Anna Navarre and Sam Carter) referencing a massacre at Castle Clinton is triggered depending on the number of NSF that die in that mission, no matter who kills them. If any NSF see you and decide to flee the Castle, Anna Navarre will execute them at the exit, then enter the castle and exterminate the remaining entirety of the NSF forces.
I hate when this happens.
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For me, the Helios ending is the only one that makes sense. Destroying the net and everything seems like a band-aid fix at best, and in the mean time it feels like it would get a lot of people hurt or killed. By comparison the illumanti ending feels like a half-measure from a JC who just desperately wanted to be told what to do by someone of higher authority.
Props to Tracer Tong, but he comes off as a science nerd who's thought about it way too hard, is sure he's right, and won't entertain any other option. Morgan Everett is an Illumanti member, which is the most comprehensive thing we know about him, but I think it tells us all we NEED to know. Even if the organization isn't objectively evil (It is), it can be made vulnerable and taken over by people who are due to its secret nature. I think they were really trying to show you this is a bad choice by putting you directly where Walter Simons was standing, with Morgan taking the place of the main bad guy.
Helios is just a jump into a pool of water to see if you sink or swim. Who knows what will happen? Its immensely hard to predict, at least to me. He had the decency to choose you over page, at least. Its the most ambiguous ending, but I rather liked it that way.
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53:39 Fun fact: you can actually defeat all the UNACTO troops, saving Paul in the process and proceed to the subway to be taken away by Gunther.
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@aseredynski9055
2 years ago
"I apologize for the video length." Don't be silly.
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