Views : 389,058
Genre: Gaming
Date of upload: Jul 26, 2022 ^^
Rating : 4.957 (57/5,262 LTDR)
RYD date created : 2024-05-09T19:02:48.98182Z
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Top Comments of this video!! :3
Randomly found these videos and they are really fun to watch but I have never played. That being said I have noticed something you do that gets you damaged quite a bit. When you are done with your damage phase and turn to leave you run in a straight line and usually in the air in the line of sight of the enemy. They shoot you the whole time you are running from them. I have watched you lose whole bars of health. I'd recommend working on staying low or using cover to block their line of sight when retreating.
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What annoyed me the absolute most is that the devs just deleted the game everywhere. You cant download it, no way of getting to the game now. They literally destroyed it by doing so. It could have had a revival, a new life like BF4 that suddenly had a surge in players again and all. But no, the defs made it so no one that didnāt originally have it can play itā¦ really sad and just stupidā¦
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@An_Average_Arsonist
1 year ago
Fundamentally and mechanically, evolve was and still is a solid game, few games have replicated that feeling of intensity during pvp, from the desperate attempts to flee or dodge when either side is nearly dead, to that zealous overconfidence you can punish a death squad or t3 monster for having. No other game felt so impassioned when I played it, I actually felt like ther were true stakes in those even fights, hell, I was the #1 goliath for 2 seasons, (only died a single time for season 2) but ultimately, evolve had a critical flaw shared by its modern equivalent 4v1 game, Coms> killer/monster> solo que. 4v1 games are just ridiculously difficult to balance, because they have the single most difficult growing pains out of any genre. Evolve started out well rounded and balanced between both sides, but new players verses new players, the monster allways wins, because monsters strength is not limited to cooperation. New players voiced their concerns and complaints, and the devs made the right call, shifting the balance of power while the community was young to the hunters side, giving the game its golden year where matches were close and everyone had a good time. But as the game got older, it trained people into 2 mindsets, the hunters became casual, the role you could slip into for an easy game where limited effort met with great success, and monster mains (like myself) became absolute sweat lords, doggedly chasing wins by any means necessary. And the reason why was that power creep implanted in evolves early days, death squads realized they could beat any monster main with the more broken team compositions, and monster mains who were up against these players that made them feel helpless would take their frustration and sweat out on the casuals. Ultimately, newer players stopped playing, and in the face of the best hunters, the performance anxiety of most monster mains lead them to quit. Myself included. The sketchy monetization of evolve is usally where everyone points the finger of blame, but look at DBD, the modern evolve, the best perks in the game are locked behind paywalls, but no one complains, because the community has casual elements on both sides. Killers that play exceptionally well often feel bad and give hatch to the last man, while also being respected depending on their main and playstyle. And the challenge/progression system rewards you for stepping down from your main to be a baby killer again for a game or 2, limiting the impact of skilled killers on bad survivors. Notice how the more competitive DBD got the worse it was? I think shaking up the meta was a good call, and I look forward to dbd's future, even if it's currently a little off-kilter.
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