Views : 47,351
Genre: Gaming
Date of upload: Mar 4, 2022 ^^
Rating : 4.919 (55/2,656 LTDR)
RYD date created : 2022-03-27T02:13:44.868769Z
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Top Comments of this video!! :3
Just wanted to say that I finally started watching this, and wow--the intro grabbed me right away. You have a great style and voice for this type of longform video, loving the pacing and all of the jokes so far too. I'm at the 12 minute mark, I plan to watch the whole thing in chunks. Excellent work! I don't doubt that this will really take off eventually for you, you're comprehensive and have a knack for great presentation. Looking forward to finishing this!
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I had heard about earthbound like 2 times before I saw it in the feb. direct, I was only watching the direct for a potential Mario kart 9, but when I saw earthbound I was like, āIāve seen that before š§ maybe Iāll try it soonā I played the first 5 minutes and didnāt play any other game until I finished
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I wanna give my two cents on the Mother 3 localization debate bc it's something I've had a lot of time to think about lately! So I think that a lot of people like to point at the more controversial elements of the game as a "smoking gun" of sorts to de-legitimize the game's chances in the west, and while I can understand the perspective, I feel like there's a clear disconnect between what Nintendo's (Specifically, Earthbound's) localization process looks like VS. what people say it's like. A game's localization isn't as simple as "hmm, that's not acceptable in this market, throw it out entirely!" but rather a massive game of compromises; Nintendo's hypothetical request to make the game more appropriate for a western market comes in direct contest with Itoi's original vision which is where a lot of people expect the conflict to be, yet both sides have shown willingness to concede in certain regards before. For instance, Nintendo back in the early days of the medium had a massive list of things deemed unacceptable in games meant for a western market, including things such as references to drugs, alcohol, weapons, nudity, etc. As for such, several references to religion, gore, and nudity were stripped from Mother's localization, known now as Earthbound Beginnings, yet there are several instances where the rules were seemingly bent for the project, such as the reference to Duncan constructing a "Strip Joint" and underage drinking at the Live Show, both of which directly contradict the same rules Nintendo held as the golden standard. Obviously as time changes it's not really fair to sit down and say that the things they did in the 80s still apply here, but it's important to distinguish that the process of localizing such a game is far more complicated than people like to believe, and is as I said earlier, a massive game of compromises, and as a result the blame likely isn't to be entirely, if at all, placed onto the content of the game. Personally speaking, a while ago I did a creative exercise for a now scrapped video of mine to see what an official localization of Mother 3 might look like and created workarounds for several of the more controversial aspects of the game: Tane Tane Island drug trip? Have the party get stung by poisonous sea urchins after being whisked away by Master Eddy! Certain subtext too dark? Tweak it a smidge to make the implications less obvious! While I am by no means a professional localizer by any sort and this was solely for fun's sake, the fact that me, sitting at a desk, at 2 am, half asleep, being fueled solely by the power of a calorie free energy drink, was able to think of workarounds for the commonly pointed out aspects that may cause the game issues in the western market more than anything shows that there are ways to make Mother 3 localized. Moreover, if I'm able to do it while certainly not at my peak performance, certainly a team of professional businessmen and localizers can make something that meets both sides standards, right??? That's why I really don't think that it's directly the controversial aspects that are holding the game back, however, the extra work needed to be put in by the devs as a result of the material is, in my opinion, the true culprit. Business meetings are messy, you have to convince these people to abandon other plans to meet in an office and discuss something, that in some cases, isn't guaranteed to come to fruition! Itoi is a busy guy, he has his own company to manage, projects to oversee, and god knows what else, so convincing Itoi to meet at Nintendo to discuss a game project that has clearly had its issues prior is a lost cause in a way. Perhaps people have made pitches to Itoi prior about getting the game localized, yet they weren't what he wanted to see, meaning not only has Nintendo paid people to work on something that didn't work out, but Itoi has lost time he could very well be spending doing something more productive than game negotiations gone awry. Perhaps Itoi or Nintendo refused to concede in an area of utmost importance, whether from an artists or business perspective, meaning that as long as one side refuses it's at a stalemate of sorts. What I'm saying is that Mother 3 is far too expensive for it to be worth it, regardless of how well Earthbound or Beginnings perform on NSO, precedent had been set with the games performance on Wii U not directly correlating to 3's localization chances, I highly doubt that the games performance will influence the decision one way or another. Mother 3 is a money pit in a way, not only would you have to go through lengthy and costly negotiations to get Itoi and NCL to agree on the matter, the Mother game's localizations are monoliths of checks and balances, being super heavily monitored by Itoi and his team to ensure that the unique writing style of the game is retained across regions, which adds even more people to the projects payroll! The optimist in me wants to say that "Mother 3 will eventually leave Japan", but even if they can negotiate terms, unless Itoi decides it best to leave the localization entirely up to the Treehouse (something incredibly unlikely imo) the realist in me is saying that it's far too much of a financial risk for something that is unlikely to pull a profit. Im hoping I can come back here in like 5 years and see that I was horribly wrong tho!!
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11:11 this is besides the point but I have never seen a young photo of Itoi omg
21:03 this is also besides the point but seeing Itoi be so amazed over a fan's creation made me cry a little it's so cool
22:00 omg is he asking the person who sculpted the mr saturn to take a pic of it with him holding it PLS HELP he's so excited
31:43 honestly that's a good point I never thought of. It's also the fact that nintendo didnt really officially come out and say that the fan translation IS the localization and the fact that they arent receiving any money from it. It really is interesting.
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20:53 behold, the Mr. Saturn sensory homunculus
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The thought and time put into this video is REALLY well done so thank you for making it and thanks as well to Kody, Katie, Jonathon, Melo, and Post Elvis! While I knew and know there would never be an official localization, you've filled in the holes of my knowledge on why that may be. It really is that simple isnt it? Effort outweighs profit.
Below are my thoughts as an intense Mother series fan! It's quite long:
TL;DR: I talk about Itoi's "passing the torch" to others, Undertale, localization, remake, my experience researching Itoi's interviews and analyzing Mother 3 for my university essay, and general takeaway from the video.
You've given me new perspectives to think about. When it comes to a Mother 4, I was pretty optimistic in the beginning too but as I read more interviews by Itoi, he really put his foot down and I had no choice but to believe his word. He emphasized the point that he was passing the torch for others to make something with the feelings they took away from playing the series just like you said and they had. After I read those interviews I heard about Undertale and the amount of references to the Mother series packed in that game is insane.
There was a fine line to Undertale being a complete copy of the Mother series vs an original game and Toby blew originality out of the water no matter the amount of references he packed into it. That point you made about the Mother series being a first of its kind "indie" makes a LOT of sense. However, for me personally I dont really crave more unique games made by unique individuals when Im looking for something Mother series. I crave Itoi's playfulness and sense of nostalgia for a game I have only had a taste of for the first time. It's incredible and so so unique like you point out. Even at 21:03 you really get the sense where the Mother series' essence comes from if you get me. Just by his mannerisms, you can just tell. When he made the announcement that the Mother series was coming to switch and when he jumped for joy twice, you could feel that same energy unchanged years after his games' releases and development. He really stayed true to himself when laboriously making those 3 games with his teams.
While I would love a localization, I'm not really vying for it honestly. I didn't click on this video to learn if there would be a localization because I feel like there just wouldnt be (but a part of me hopes this statement ages like milk aha) but I just wanted to hear more about the series. The reason I wanted a localization was so it would be more easily accessible to people and so that there'd be more people to talk to and bond with Mother about. I don't so much mind this now because I figure there will always be Mother fans even if there may be few but honestly when has the fandom been BIG yknow? There was this quote by Itoi I read related to the hobonichi and Mother back when hobonichi was only translated to English by an american girl working with Itoi's company iirc. Itoi said something along the lines of, when he meets mother fans it's as if there are more people in the playground. The way he put it was so warm and playful. I never found that quote again and it was so beautiful. But basically, he meant that anyone who played the series was welcomed warmly into this small part of the world.
Instead of a localization, what I would love now is a remake in all honesty. Curiomatic's "Welcome to the world of MOTHER 3" really put that idea into perspective and they really did a phenomenal job. Or even a release of the N64 version of Mother 3 though I understand the code and all that is probably even more messed after seeing a pattern in your explanations. Despite all this I know these ideas are not the future of the Mother series. When I think of the future of the Mother series I am always reminded of Itoi's quote about passing the torch. Imo, it has been successfully passed to creators like Toby Fox or Omocat, and even to us and it will continue to be passed in some shape or form, like through Itoi's protege Yasuhiro Nagata as you've pointed out. When you mentioned Mother 4 is our lives and what we do with it, I agree with this also. What do we do after? It's up to us! Even so, there is a lot to think about the series. It really is packed with meaning if you're able to sit down and give some thought to it.
I actually wrote an essay on Mother 3 applying Itoi's themes, artistic choices and interviews about Mother 3 to texts related to my class. One of the aspects I focused on was Itoi's choice to start the game with the Mother 3 logo in cold, manufactured steel and the gradual transition back to the natural where the logo is made of wood at the end of the game. Even though Itoi has spelt out the Mother series' future clearly, I strongly feel the Mother 3 logo further emphasizes his point. Even when you read the progression of the previous paragraph (when I talk about localization and remakes to Itoi's speech about passing the torch) it really is reflected in the logo's design from cold and rigid to natural and warm. Itoi has done his work, he is tired and instead of forcing him to make another game unhappily, he has provided us the materials (the wood). Will we light it and take the torch from him? Again it is our choice. If you think about it, this is really Itoi's energy/essence if you get me. It really is so so cool.
Think the biggest takeaway from your video for me is, I need to play Mother 3 again haha. I resolved to never play the game again not because it was bad, but because it is a masterpiece and I didnt want to saturate my experience like when you listen to a banger of a song too much. You just lose the feeling you first had on the first listen. It seems like I am missing a lot by thinking like this though I didnt know there were changes in dialogue when you talk to certain characters at different times!
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Iām so glad that I stuck with this video to the end, itās very clear that you are extremely passionate about this series by how much effort youāve put into this video. The series means a lot to me as well so Iām happy that there are more people out there like me. I canāt wait to see where your channel goes from here
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Oh wow, this entire video is awesome! The editing, pacing, your voice, good stuff!
I bet you'll get a lot more subs in the next few weeks, because you definitely deserve it.
I recently got into the Mother/ Earthbound series fairly recently, even before they put the first two games on NSO, so that made this even better.
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@salsathemonkey22
1 year ago
The Links Awakening remake artstyle is such a perfect fit for Mother... Also there are so many Earthbound models in Smash like its right there Nintendo...
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