Views : 461,650
Genre: Gaming
Date of upload: Jan 28, 2023 ^^
Rating : 4.966 (155/18,349 LTDR)
RYD date created : 2024-05-14T07:42:19.973785Z
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Top Comments of this video!! :3
Timestamps, Music, Tips, Comments, and Highlights
Timestamps:๐
0:04 | Intro
0:38 | Showdown - Double Trouble
2:29 | Duels - Swallow Cut
3:55 | Duels - Petticoat Duel
5:17 | 1078๐| Knockout - Flaring Phoenix
5:17 | 1083๐| Knockout - Flaring Phoenix
7:04 | 1098๐| Brawl Ball - Super Beach
Music:๐ถ
0:04 | Johann Sebastian Bach - Cello Suite No. 1 in G Major, Prรฉlude
0:37 | Dylan Sitts - About to Head Out
2:44 | Azucares - The Bait
5:38 | baegel - Avocados on Hash Browns
Tips:โ
1:29 | Try this combo with Mandy: Focus + Gadget + Super
Summary of Comments:๐
Build > 1st SP - 1st G - Damage - Shield
Mandy > A lot stronger after buff - High skill cap - Not autoaim friendly - Balanced brawler - Decent SP and G - Best in Knockout (Sit back and spam focussed shots) - Good on open maps
Showdown > Full of teamers - CM will play showdown less - Won't make you better
Duels > Too much camping - Impossible to win without wall breaker
Highlights:๐บ
1:14 | Max got destroyed
1:47 | Stu annihilation
3:18 | Spike thought he was hidden
4:13 | Colt got peeked to death ๐
5:27 | 6:24 | Bli
314 |
The outranging all brawlers thing about her is good but being stationary is definitely a major drawback. Not only that, but you can't really benefit from unli range if you can't have a greater top view of the area to actually see where enemies are and predict their movements from afar. (unless you're a heist safe) What you literally do with that mechanic is shoot some long range shots and hoping they hit the enemy.
18 |
I think duels need a rework.
My idea: no poison, and make a timer around 1 minute, and when timer ends walls break (like overtime in bb) and then starts another timer for around 30-20 sec and then if there are still both players alive after this timer ends, match stops and every player receives a 1000 dmg every second until someone dies.
Every next round map restores all walls and bushes
This idea gives tanks advantage at the start, and then gives advantage to the long range characters at the end if tank didnโt manage to take out an enemy in time, but tanks still can win if he survives with more hp than long range character has
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@CryingMan
1 year ago
Have a great weekend ๐
305 |