Views : 484,767
Genre: Education
Date of upload: Sep 29, 2023 ^^
Rating : 4.977 (139/24,060 LTDR)
RYD date created : 2024-05-16T22:06:13.751182Z
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Top Comments of this video!! :3
For those struggling with bounce/indirect light:
What helped me most in painting it is to imagine every lit part of a surface as somewhat emissive. As long as you take into account distance and light intensity (+ the inverse square law), it helps a ton to make a full piece feel coherent. I did tend to make my pieces way too dark before randomly realizing this while working in 3D
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youre without a doubt the best free artistic learning recource on youtube. The fact that youre not only a knowledgable artist but also a great teacher and are putting out this content for free is insane. Wouldnt be half as far along my art journey as iam right now without your content for real
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I’ve been watching you for years and after years of aimless practice I have finally made it into the world of product design. If you saw how bad I was when I started to where I am now you would never know the countless hours I put in just drawing from observation everyday and kept it all to myself. It feels great
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Hey Marco last year at Light Box Expo I stopped by your booth and told you how blown away I was by the quality of education and editing you have in your videos. You told me that you spend a lot of time editing. I haven't watched in a while but I'm happy to say your work is just as impressive as ever. I won't be going to LBX this year so I figured I'd drop a comment here.
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Excellent video! I have my own tip to throw in for beginners, which seems to be implied but not stated outright: In design school, for rendering, our teachers taught us that "cast shadows are always as sharp as possible," and that "rounded/form shadows are always as smooth of a gradient as possible." Obviously this isn't always true in real life (you can even see at @2:07, the cast shadow from his hand is quite fuzzy due to his hand being so close to the light source), but it was a very handy place to begin. Most of the things we were rendering were artificial manmade objects and products and with bright artificial lighting, so this worked fine.
Again, it's not always strictly true, but adhering to those two rules to begin will really help your art look realistic as a baseline, then you can go in and refine/fuzz some of those cast shadows or sharpen some of those rounded shadows as needed.
Hope this helps someone!
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@cmango5865
7 months ago
It's genuinely astounding how many insanely useful art tips, pointers, and fundamental breakdowns Marco has provided on his youtube channel FOR FREE! Amazing as always.
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