GRIME on Steam:
store.steampowered.com/app/1123050
Bosses in video:
[
00:00] 1.
Amalgam
[
01:51] 2.
Harmless Rockgiant
[
03:01] 3.
Whispering Mothers
[
05:33] 4.
Grieving Rockgiant
[
07:11] 5.
Desert Watcher
[
10:19] 6.
Jawstag
[
11:52] 7.
Jawcrab
[
13:09] 8.
Vulture
[
17:58] 9.
Shapely Fidus
[
21:52] 10.
Artisan of Flesh
[
23:41] 11.
Misbegotten Amalgam
[
27:00] 12.
The Final Performance
[
31:40] 13.
Shidra of the Worldpillar
Wasn't sure about this game before playing it, but it turned out to be a very good metroidvania. I enjoyed the grim setting of this world, it's characters and monsters. Bosses are pretty good too, they're unique, challenging and fun.
I find the combat to be pleasant, it might feel sluggish at first, but you need to get used to it. Absorbing attacks is super satisfying. There's a big arsenal of different weapons to use, although I can't say all of them are useful. Heavy weapons don't seem like they're worth being used. They're just too slow and not very powerful.
GRIME is kind of a buggy/glitchy game. Devs seem to be working on fixing them, but some of them persisted through my entire playthrough. Some of them make you die when you're not supposed to, so that wasn't very pleasant.
Regarding the bosses, the most challenging for me was The Final Performance. The way he keeps mixing quick and slow, delayed attacks makes it hard to predict his movements. The Misbigotten Amalgam, which a lot of people on Steam forums seem to despise actually turned out to be very easy. If you learn it's moveset, it will never hit you. You don't even need to hit him with a weapon, you can just pull his eye and absorb his attacks.
@nihilego3634
2 years ago
Shidra is supposed to be the one upholding the stability and structure of this world, hence his title. Visually, he's based on the spine, the organ whose function is to basically keep the body from falling apart. He's, in more than one way, the spine of the world.
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