Views : 236,087
Genre: Education
Date of upload: Apr 12, 2024 ^^
Rating : 4.978 (56/10,056 LTDR)
RYD date created : 2024-05-13T03:52:20.39984Z
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Top Comments of this video!! :3
Shadow of the Collossus always struck me as a commentary on how, on both an individual and societal level, we do not consider the impact of our choices in our lives and how they might be effecting the greater picture.
I work in manufacturing and the jobs that haunt me the most are 1) the defense contracts that DEFINITELY have been used to kill people with lives, families, friends, and passions I will never meet or know and 2) the wasteful, disposable nonesense that does not need to exist and will just serve to take up space in a landfill.
I took these jobs without thinking of my impact, and they started these companies thinking only of profit. Just wandering aimlessly with the short sighted ultimate goal and absolutely nothing else in mind.
That's just what SOTC evokes in me.
821 |
SotC speed runner here!
Something really interesting most people don't fully realize about Malus is that he doesn't shoot you. He shoots at your feet, which is why we can run along edges without getting hurt. It's a deterrent, which only kills you if you don't stop.
Realizing that hit me like a truck.
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Each colossus dying after it's defeated is affecting in a way that's simple, but it works extremely well. That sad music as this giant falls over and crashes heavily into the ground to me always said, "Hey! Good job! Well done! You beat the colossus! Now something unique and beautiful is gone from the world forever. You monster."
That's the part of the game that stuck with me.
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I like that we learn why Mono was killed, at least on a large scale: she had a cursed fate. Her killing is what drives Wander into the Forbidden Lands, slaughter the colossi, and unleash Dormin. It's a self-fulfilling prophecy at the outset, if she was alive Wander would never have had reason to resurrect her.
This entire situation could have been avoided, and we don't know what drove those unnamed people to deem Mono cursed and murder her for the crime of being ill-fated.
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Something about Shadow of the Colossus that always gets overlooked is how EXCEPTIONALLY accurate to real world the horse animations are. This is, to my knowledge, the only game that has ever had a horse switch leads, which is when a horse is running and you direct it to turn left, they start the turn by leading with the left forefoot, regardless of which forefoot was leading in the run. Same thing when you turn right, the right forefoot takes the first step in the turn regardless of which hoof is dominate. Horses IRL do this to prevent tripping over themselves and breaking their freakishly long and fragile legs. No other game dev team has EVER cared about getting the minutia of character movements down as much as the team that made SotC, They never got Wander's run animation to not look weird, but they aced everything else in a way that no one else ever has, and as far as I can tell, no one else ever will again.
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The wildest thing for me was watching my best friend fighting the bird boss. He got to its left wing and stabbed it before it did its barrel roll and he let go... And managed to grab its other wing as it spun around. He then proceeded to once again let go and landed on the end of its tail, killing it in about a minute and a half.
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I went to music grade school in Sweden, and the first thing my absolute boss of a music teacher said on the first choir lesson was (translated though) "guys, magic is real! It's called music, and we don't realise it's magic because we're far too used to music just doing its thing. You've probably heard 'music is magic' before, and probably you groaned because oh how cliché, but seriously, what else just cuts into your emotions like that?" Then she proceeded to play the most heartwrenching music piece I've ever heard on this massive grand piano to prove her point
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I never had a problem with Trico in the Last Guardian. I think they did an incredible job and creating something that feels like a animal you are trying to guide. Like real animals, if you treat it like a machine or tool and keep shouting demands randomly at it, they will get confused. When playing the Last Guardian, I always made sure I was clear and concise when giving orders to Trico while most importantly being patient.
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First day of composing classes in university reminded me of the first few minutes about the game overture. I remember my professor asking: "What is music about?" and we are all like giving answers like "The different emotions that you can't convey with words" and "sound and how it feels." and he went and was like "You are all wrong. Music is about two things, the experience of time and the experience of space. And that's why they build churches and temples and concert halls like that." And since that day I think i have never listened to music the same way. Because you just gotta experience music with that in mind. It's time and it's space.
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@OverlySarcasticProductions
1 month ago
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