Views : 491,134
Genre: Gaming
Date of upload: Oct 31, 2021 ^^
Rating : 4.982 (48/10,393 LTDR)
RYD date created : 2022-04-09T21:06:34.865138Z
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Top Comments of this video!! :3
I don't know if Dan knew this when he was making the game but he really did Slavic mythology justice, especially with the Trapper/Trader. Slavic fairy tales have a lot of malicious entities masquerading as benevolent helpers (or actually being both). If I remember right, Baba Yaga does that a whole lot. Well done, Dan.
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Fighting the trapper/trader is such a good and simple twist it’s honestly astonishing. The player is given time to internally befriend the two before suddenly pulling the rug up from under them. Now the dynamic switches, the player becomes disdainful of the trapper’s/trader’s mere presence, all that built up trust gone in a flash. The player now has more motivation than ever to go back and exact revenge with malicious resolve.
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Song analysis!
A) The humming tells you that the Trapper is close... His breath brushes across the same air you do... His eyes follow your tracks... He hums because he knows you will be near, and he is confident you have no means of egress.
B) The ticking, as most will agree, is the message of a clock slowly reaching zero... I'm sure we all know what he does when that happens.
C) The strums of guitar feel twofold here: One is that it feels tense and reminds me of old western movies where two strangers face off, prepared to draw their revolvers and fire! Two, the guitar, especially the acoustic guitar, has always been use for dramatic flair. It tells you things have reached a peak, like how this is both a climactic battle and a dropping off point for a lot of players when his powerful team sweeps them back to the beginning. It truly sets the tempo.
D) And finally, something I should've addressed earlier. The humming reverberates, as if it's really two voices. This plays off somewhat about how this is both the Trader AND Trapper, so he hums with two voices to reinforce to you that you've been betrayed by not one, but two friends (a very very subtle hint about the two "villains" of this game).
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The trappers theme is a perfect compression of the character into music. The deep humming telling us the trappers gruff expression, the ticking of a clock to remind us of the ever-present threat in front of us, and the light strums of the guitar playing along in background of the theme so we may recognize the tenseness of the fight as to overshadow the previous fights. A prefect rendition of the character.
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What i like is each boss of Leshy is more dangerous than the one before.
The prospector is crazy and is more of an annoyance, he doesn’t hurt you fromhis own will, his crazyness makes him do it. His theme is light, only pickaxe sound
The angler is dumb and imposing but more about forcing you to fish with/for him (« go fish »). He hurt you to make you obey. So his theme is as menacing as he is toward you.
While the Trapper and the trader…they WANT to kill you…to skin you and use your skin as clothes…they want to kill you from their own will…so that is why for me, from the 3 bosses, their theme as to be, and it’s the case, the most dreadfull of all. And god damn how good it is!
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@BigRedBulletPrime0522
2 years ago
You’ll supply the pelts.
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