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10 Dumb Mistakes Discovered By Gamers
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327,285 Views • Apr 6, 2024 • Click to toggle off description
As long as people are making games mistakes are going to be made.
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0:00 Intro
0:41 Number 10
2:17 Number 9
3:35 Number 8
4:36 Number 7
6:01 Number 6
7:17 Number 5
8:24 Number 4
9:28 Number 3
10:50 Number 2
11:49 Number 1
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Views : 327,285
Genre: Gaming
Date of upload: Apr 6, 2024 ^^


Rating : 4.885 (429/14,486 LTDR)
RYD date created : 2024-05-13T22:44:47.78861Z
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YouTube Comments - 356 Comments

Top Comments of this video!! :3

@OtakuDeCarnitas109

1 month ago

11:30 That dog is actually stock footage of one of the Dev's dogs. He was so still in the footage, he looked like a cardboard cutout. Sadly, after said footage was filmed, the dog passed away a few days later, iirc.

221 |

@logan_sunday

1 month ago

#1 "I'll write something really weird and unsettling that way it's really obvious that I need to replace it..." Forgets for 30 years.

51 |

@wotwott2319

1 month ago

in Bulletstorm, a whole dialogue from the main character, Grayson explaining a very key plot point at the end of the game just straight up doesn't exist, so after being accused of murdering Trishka's father he just stayed silent while doing a bunch of hand gestures and got Trishka to side with him lmao.

69 |

@NGMonocrom

1 month ago

# 10 across two games! How could you guys miss it? Phil, the character you showed in entry number 10 loses his arm later on in GTA: Vice City. Which is a prequel to GTA: 3. Here's the thing, yup! Wrong arm! He's missing one arm in GTA: 3, but loses a different arm in GTA: Vice City. Oops! Say it with me, "Continuity is hard."

14 |

@ChrisFroemming

1 month ago

The biggest mistake is not subscribing to Gameranx!

453 |

@MoostachedSaiyanPrince

1 month ago

I put most of the mistakes in the Silent Hill HD collection on Konami more than the devs that actually made it. If memory serves, Konami didn't even have the source code for the completed version of the games, as they had apparently lost them, so they only had builds that were incomplete. On top of that, they brought in an outside studio to handle the HD Remasters, which meant a team that was inexperienced with working on Silent Hill had to first COMPLETE the broken pre-release builds they were handed by Konami, THEN remaster them on top of that. I'm also pretty sure the studio was rushed by a release deadline that Konami had set in stone. TLDR: Konami had completely bungled the HD Remaster Collection of Silent Hill before it was even handed off to the developers.

20 |

@mantovannni

1 month ago

I have found a floating tree stump on RDR2 of all games right near the road on the Northeastern part of the map nearby to Marko Dragic's place. How to tell Rockstar games after 5 years?...

21 |

@James-gj8rn

1 month ago

One that comes to mind for me is when Aliens Colonial Marines was missing one line of code and it messed up the whole AI (also not a mistake per se but Ryu Ga Gotoku Studio's still included a reference to Ryu Ga Gotoku Kenzen in Like a Dragon Infinite Wealth despite the fact that we never got Ryu Ga Gotoku Kenzan localised in the UK and US)

18 |

@renamoda5450

1 month ago

Kingdoms of Amalur is a pretty fun game with cool combat mechanics. I would love to see a sequel!

7 |

@theshrike6428

1 month ago

#10 doesn't deserve the spot there. Characters giving stuff to other characters has been consistently for decades one of the hardest things to animate, and when they do animate them, most of the time they look janky. This is not an error in the same way all the other entries are, this is just how it went, especially in the PS2 era.

10 |

@iamskyfall

1 month ago

A bigger mistake in FFVII is all of the characters appearing without mouths during the in-engine cutscenes. The characters actually do have mouths, but they are clipping inside of their heads.

11 |

@niceguy169

1 month ago

Number 9: Reminds me of my favourite bug I found as a game tester - partially my favourite because they left it in when they released it, so people can see for themselves. Nice and early, too. Star Wars: The Force Unleashed. First level you play as Darth Vader, stomping menacingly around Kashyyyk, the Wookie home world, hunting a Jedi hiding there. JUST before you get to his house, OVER his house were 3 TIEs: a TIE Fighter, a TIE Interceptor, and a TIE Bomber. Reminds me because almost similarly to this, floating almost on top of eachother, similarly none are the same. So I wrote up the bug report. They didn't remove them, they invisible-d them, they're still there! Approaching the cabin you have Wookiees running from there over a bridge towards you, if you Force Grip one and toss him ROUGHLY in that direction the game will auto-aim the toss so you blow them up. Two are so close they almost always blow together, rarely you can get all 3 with one Wookiee. (It's harder to tell now that they're invisible, but you see the explosion and ship parts). I have two theories, based on them still being there: 1) Throughout the level there's TIEs flying by off in the distance, maybe they're Copy/Pasted from these 3. 2) In the upcoming boss fight, the Jedi opponent Force Pulls TIEs down on your head like twice, and that these are them. This second makes more sense, except there's 3 of them, I think he only does it twice, also it's hard to tell but I think he only grabs TIE Fighters, and if you blow them up - I pretty much ALWAYS do, a proprietary pride thing - that doesn't interfere with this happening in the fight. Number 1: Why? Because the temptation is just TOO HIGH to resist putting something funny, the idea behind this is dark humour, making it super weird, making it as messed up as they can conceive. Placeholder stuff is supposed to be replaced, you can put whatever, it's only supposed to be seen by your teammates who are working on this game, possibly only people who know exactly who put that there and know the guy personally. People who would know the author isn't actually like that - funnier if the guy is the biggest nothing wuss around. It SHOULD get replaced by something real before any strangers see it. In the meantime, makes a warped inside joke amongst the developer team.

4 |

@FunbobbyJ

1 month ago

I’ve been learning game development for about a year, and now I know how surprisingly easy it is to make mistakes like this 😅

6 |

@Windmelodie

1 month ago

Hogwarts Legacy, I managed to get the dev_placeholderreward "item" after getting Sebastian, a companion who is not supposed to die, to die in combat during one of his quests. It's an item that can't be used or equipped and only has a warning triangle as its symbol, but it's really just a placeholder for an unlootable person who became lootable.

6 |

@AmodeusR

1 month ago

They explained about the dog. Something about an homage for one of the dev dogs or someone else, because he died. I don't quite remember, but there's a reason for that.

4 |

@thesephisloth1886

1 month ago

Top 10 Top 10 lists of all time

10 |

@celestialstar5563

1 month ago

That whole marvel game was a mistake

55 |

@ledgicyt2929

1 month ago

Im surprised that this isn't a top 100 because gamers will always find some mistake in a game no matter if it's a small thing or big thing.

6 |

@TySama0

1 month ago

The biggest mistake is the friends we made along the way. Find new friends, especially if your current ones are toxic.

22 |

@JScotty4Reel

1 month ago

The distracting physics on Aloy’s hair in Forbidden West. More well intentioned than dumb, but a mistake nonetheless.

49 |

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