Views : 216,411
Genre: Entertainment
Date of upload: Apr 25, 2023 ^^
Rating : 4.942 (155/10,449 LTDR)
RYD date created : 2024-05-09T18:43:41.702999Z
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Top Comments of this video!! :3
I think I once read somewhere that George Lucas recognized that a lot of the spacecraft in the original SW trilogy ended up with squarish and angled designs that tended to reflect American-made cars of the late 70's and early 80' which was when those movies were made (think the Ford Mustang). As a result, when they were making the prequel trilogy they made a conscious decision to make the spacecraft more curvy and rounded to be more like the car designs of the 1950s -- since the prequels took place some 20-30 years before the original trilogy. If true, I think that's a pretty cool detail.
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The TIE Fighter line is a great example of designing a whole family of vehicles around a base template. The Empire could easily mass produce them because they each used essentially the same cockpit layout, the same materials, and the same overall concept. It also makes field repair much easier as the TIEs have many interchangeable parts that can be carried in one supply chain, and also allows for easier cross-training for pilots.
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Babylon 5 had pretty decent progression too. The Starfury Thunderbolt was in response to a need for in-atmo capabilities, and the incorporation of artificial gravity tech allowed the creation of the Warlock class. We even see the stuff from the Minbari war still around before they had the centrifuges for spin gravity.
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In BSG, remember that only 40 years pass between the Cylon Wars. Look at how ship design in the real world has progressed over that same time period; most of the aesthetic differences are due to changes in technology and armament, otherwise a ship built in the 1940s and one built in the 1980s look pretty similar. For a direct Viper analog look at the F/A-18 Hornet; it's been in production for nearly 50 years, and on the outside the first one off the line looks an awful lot like one built yesterday
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I would say that Star Trek vessels had an evolution that was shaped by the external forces: From the minimalistic ENT era vessels that were kinda the best humanity could build to the battleships of the TOS era that needed weapons due to the unresolved conflicts with the romulans and the klingons. Then there came TNG with the luxurious cruise ships due to the relative peace, stability and wealth of the federation in that era. After the Borg attacks / the dominion wars, ships are becoming much, much more warships again.
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Artistic-wise, I’m in awe of Star Wars’ design. The BSG reboot had to update the tech so it didn’t look dated. Star Trek’s first motion picture had to do the same, and when the pre-refit 1701 reappeared in STD/SNW it got a visual revamp as well. Star Wars doesn’t have to do that. The designs from 1977 are still timeless, to the point where the new series like Kenobi and Mando use practically the same designs for ships, armor, and droids.
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Personally, the method in Stargate makes the most sense to me. If you've got a hull design that works, then I don't see a reason why you'd need to design, test and produce a completely new one outside of a pressing need for a new class of ship. So long as you can reconfigure the internals to accommodate any new tech that's developed or acquired, it doesn't make a whole lot of sense to build a completely new type of ship just because you've gotten an upgrade in your FTL or weapons.
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I know Anime generally doesn't get focus here, but I feel like I have to keep promoting Macross, especially here where the fighter craft have clear design lineages. Between each installment in the series, you see as each VF incorporates new technologies and designs into the craft, from the VF-0 (which itself was a F-14 Tomcat incorporating Alien technology) all the way to the YF-29 Durendal, with the ICS system and other Fold Quartz based systems, or the VF-31 Kairos which incorporates Drone Fighters (which were and advancement from the X-9 Ghost) into its armament, both of which were a part of adjusting to changing foes and advancement of conflict. Outside of the fighters, you see the Carriers and Capital ships also make advancements, such as the AMRD class developing into the Guantanamo class then into the Uraga.
On a similar, but not as a extreme note, the UC timeline of Gundam also displays distinct design lineages, most notably with the Zaku variants which improve upon themselves or adapt to different requirements while keeping notable distinct elements such as the famous mono-eye helmets.
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The best example of spaceship design evolution is actually from the Pixar movie "Lightyear." While the movie as a whole wasn't great, it was a great sequence to see Buzz fly each new generation of spaceship to test the hyperfuel. During the long periods he was gone (due to time dilation), the scientists had a lot of opportunities to experiment with the design of the spacecraft. He started with the XL-01 and ended with the XL-15. Although LEGO only produced a set of the XL-15, a different toy manufacturer actually made scale models of several of the intermediate designs. It is really interesting to guess at the technology changes that informed the design changes.
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I think that Mobile Suit Gundam makes really good use of lineages. I like how there is a clear tree of evolution in the creation and design of most MS, and how the next generation of suits are designed with the changing battlefield in mind.
The most prominent example is observing mobile suit's adaptation to the implementation of beam weapons, which were so powerful that composite armor could not protect from them, thus seeing an entire shift in the design philosophy of ms, and the countermeasures they developed to counteract beam weapons.
The gundam wiki even has sections under each model of suit that show which suit(s) it was developed from and which suit(s) it was developed into. You can start at Zeon's Zaku 1 and trace its descendants to the Geara Zulu, or the federation's GM to the Re-Zel
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I actually followed a similar route when I was designing my own story series. A good example of designing your ship lineage is simply how our navy operates today. You might be surprised that ships won't really change much in the following years to come. It all comes down to technological progression and economics (depending on how much realism you are aiming for). Draw a few designs and imagine how it's going to evolve in hundreds of years. Imagine what technological innovations may be introduced that might change the aesthetics of the ship. And, again, if you are aiming for realism, think of practicality. If aliens operate just like us, then their ships might actually be very similar to what we have. Though, it's all a matter of perspective.
While there are obvious examples in sci-fi ship design progression, anime such as Space Battleship Yamato has a good example of how several years can impact a space navy. Simple things such as new drives can have a radical impact while the economy of a planet stabilizes, allowing Earth to produce bigger, more advanced ships at a higher rate. Within a few years, the warships look beefier and can do much more than the navy could do ten years ago.
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@Spacedock
1 year ago
Get "Designing the Perfect Space Fighter - A Spacedock Reference Book" here! www.patreon.com/posts/77243474/
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