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20,365 Views ā€¢ Nov 10, 2023 ā€¢ Click to toggle off description
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After 7 long years, I am letting my light fade.

#destiny2 #destiny #bungie #thefinalshape
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Views : 20,365
Genre: Gaming
Date of upload: Nov 10, 2023 ^^


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Top Comments of this video!! :3

@LateNightHalo

6 months ago

Thank you ProtonVPN for sponsoring the video! Use the link to get a nice 60 percent off your subscription!: protonvpn.com/latenightgaming

15 |

@reportedbooch697

6 months ago

My problem with Destiny is similar to a lot of games like it: There is no such thing as a casual player. The game is either your job or you fall behind.

476 |

@alexpivniouk8421

6 months ago

It's crazy how the seasonal system made me think these same things, almost from the very beginning. Destiny went from epic space opera, to daytime reality tv drama...

85 |

@Ataximander

6 months ago

It's OK to love something that used to be, not what it is now.

219 |

@CupidDunk

6 months ago

Hearing a grunt say ā€œHella wicked dopeā€ is so fucking cursed. And I love it!

44 |

@DPolk98

6 months ago

It breaks my heart to agree with everything you've said. I was particularly frustrated by the changes to the Light and Dark. I thought there was finally a game brave enough to have a truly cosmic force as an antagonist, but nope, just ol' smokehead over there being a bit of a grumpy fella

109 |

@CaptainMcAnnis

6 months ago

I wrote a super lengthy review of destiny 2 on steam, but I'll sum it up here. Vaulting content was the beginning of the end for me, it proved that Bungie was so focused on having the game keep moving and if you missed any of it you were basically SOL. The issue is they never made the new stuff to chase interesting, then when the Witch Queen came out and Forsaken got cut, I dipped out. Destiny never should have been a live service game and I know now they're trying to get out of the corner they backed them selves in to, but I wish I could play the Forsaken Era Destiny 2 again, it felt complete. It felt like they were ready to move on to the next game, but it just kept going, and the lack space turned the game into an ouroboros eating its own tail. Also I do disagree that removing the original story and DLC isn't much of a loss. It doesn't matter if it wasn't any good, you should never remove content like that from a game. Removing stuff people paid for is not good move, regardless if it was any good. You may not have liked the Red War, but I did. I thought it was a pretty fun campaign, it had it's issues sure, but I was a complete story that you could grasp in one go and it had some really cool set pieces like fighting on a station basically on the sun, it was very Bungie. I liked it, and I'll never get to play it again, not for any reason other than Bungie telling me I'm not allowed to.

47 |

@___Nobody__

6 months ago

A lil off topic, but I wish Halo had the equivalent of Destiny strikes. I feel like taking out Banished lieutenants/leadership as our multiplayer Spartans could be so fuggin fun and cool. It could be a great way to expand the story iyam

21 |

@angrytoaster4805

6 months ago

Honestly I feel like the main nail on the head that you hit was the overall tone of the series. Destiny has always had a darker tone, with the first game being centered around the post-apocalyptic atmosphere of a civilization in ruins. The stories that the community loved were always the grittier ones, whether it was the Western/Mad Max feel of the Tangled Shore and the Barons in Forsaken, or the dark mysticism of the Taken King, the Destiny community has always loved it when Bungie can get serious and pull it off with a solid narrative. Which is why Lightfall was such a stab in the back. Witch Queen was really solid and explained (to varying degrees of success) many pre-existing mysteries with a more serious tone. For this to be followed up by NIMBUS. FUCKING NIMBUS. And the astronomically dumb reveal that oh wait there's actually a whole other city really killed my interest in the story because all of a sudden the desperation was gone. We weren't alone. The entire plot of humanity clawing itself back from near-extinction was canned for the idea that a sect of humanity got cozy on Neptune and didn't even think to call. Destiny's story has been a massive roller coaster, but seeing it revert to a level of seriousness last seen in D2 Y1 in the penultimate year of the saga is seriously worrying. (that being said Season of the Witch has been admittedly very solid)

16 |

@trashjash

6 months ago

LNG, you're not alone with Destiny. I've been pointing out the shift in story tone and focus for a long time now, and I'm glad someone else other than myself sees it and where it all started to dramatically change. I think most of us are just waiting to see how the "ten years of Destiny" thing wraps up, and then we'll all move on to some other thing. Because despite us loving what Destiny was, Bungie doesn't seem to care for what it was and would rather it be what it is now, which is hostile to anyone who isn't willing to make current Destiny their life.

46 |

@smallsausage4104

6 months ago

You nailed it 100% the game just feels like a bad tv show, like the walking dead... never ending, bad/boring stories that is just not the same as it started as. I will forever love destiny 1, and the years up to shadowkeep in d2 were some of the best years for me in gaming. But you're right it's time to let our guardians rest, and find something better.

17 |

@therealfrogjuice

6 months ago

Voiced the same things i felt over the years after forsaken. Even the smaller things like not having the ENTIRE cosmodrome to explore and missing day/night cycle felt like something was missing.

8 |

@JJMomoida

6 months ago

I was not too surprised when our enemy turned out to be The Witness itself rather than... "THE Darkness." That kind of thing is much too difficult a concept for Bungie to pull off in a satisfying manner. At the end of the day, your main way of interacting with something in a game like this will be to shoot it in the face, or throw balls at it or hold the [interact] button, I guess. Bungie already struggles with crafting a narrative in which you end up fighting a flesh-and-blood enemy... They are not cut out for fighting The Darkness, a concept and force so fucking intrinsically linked to the reality of the world.That kind of thing is just... too conceptually grand for a game in which the main method of interaction is pulling the trigger. Could it be done? Oh, absolutely... But not by Bungie. Destiny has always had a universe that is much too interesting for its own gameplay breeches. This is why, despite being the goddess of trickery and cunning, Savathun was still ultimately brought down by bullets and interact prompts. I think something much more interesting and bold would have been to never show Savathun. She has been an insidious character who has been snaking her way into the lore since they first namedropped her in TTK. She is supposed to be synonymous with deceit and cunning, but that presents a problem for the medium because lest we forget, Destiny is a freakin FPS game. We shoot shit up in FPS games! And so it would have been a cardinal sin to "tease" a character for this long and NOT have us fight her in the good ol' classic way of just... spraying bullets. This isn't to say that Savathun could not work in the medium of video games, but the execution of her character would really need to be done in an interesting fashion that makes good use of the medium. Thing is, Bungie is not really interested in that. Savathun is, in their eyes, much more conventional in the sense that, despite how she is written, she is meant to be fought.

15 |

@verothacamaro

6 months ago

ā€œThereā€™s no time to sift through the garbage to find the good stuff, because Iā€™ll get buried by the next dump of garbage any secondā€ This is the single most accurate thing Iā€™ve heard about Destiny and exactly how I felt after the Season of Opulence.

40 |

@youlikejazz193

6 months ago

I also used to love D2, and would play it often with friends. But starting with WQ's seasons, I found myself simply not playing, but hoping it was burnout and that I would eventually return. But Lightfall launched, and I realized I wasn't burnt-out, I was simply tired and uninterested. Story dropped the ball, seasons and monetization were worse than ever, gameplay took a hit with the new armor mod system (which encourages you to build into boring builds), the devalue of Stasis in favor of Strand, the extreme difficulty that is often required for something and the grind to even have access to that difficulty... It doesn't help that I transitioned from Xbox to PC and lost access to all the DLCs. Goodbye Stasis, you've been left behind... I didn't buy Lightfall, and I'll probably not buy TFS either. I'm just going to watch the cutscenes on YT and consider my journey officially over. I simply don't have the money for the expensive and/or temporary paywalls, meager and unimpressive rewards, the time or patience to grind my power level, or even friends to play raids or dungeons with (I quit my clan, and my friends uninstalled).

60 |

@DimsumGarbage

6 months ago

it sucks because a part of me still does love it.

16 |

@esaureyes1688

6 months ago

"I'm happy with the memories I made when I did like Destiny, and I'm happy to find the next game that will capture my imagination. It wont replace the experiences Destiny gave me, It'll simply be the beginning of somthing new". Well said Late Night, well said.

9 |

@dominiccap945

6 months ago

I started playing right after destiny 2 forsaken but what killed it for me was actually the load times. Going from loading screen to loading screen. Seeing my ship flying endlessly. It used to take 10+ minutes just to start playing. It was honestly too frustrating. I've never had problems with any other game like this.

35 |

@jamesford2192

6 months ago

I had a good 3 years with destiny 2. Canā€™t believe itā€™s been almost 5 years since I really played the game

7 |

@NiceB4dge

6 months ago

I agree with you so much. Ever since the story/lore focus shifted from philosophical light/darkness concepts and grand stakes to mostly character-based drama (with no deep character, unlike in CDPR's games for example, which excel at this), + they started "vaulting" aka deleting for no reason paid (and crucial for the story) content, + the main story became locked behind horribly FOMO grindy paid seasons (that expire even if you paid them, and it is the same even for expansions), I have lost any love or hope for this game... And it hurts, because Destiny, at its core, is one of my all-time favorite universes (and aesthetics/fantasies) in any work of fiction ever, and its music is/was truly magical. At this point, all I want and hope for, is a (next-gen) full reboot/remake from the ground up (with a magical new beginning that feels like D1's), as an actual ambitious MMORPG that doesn't lose content (and doesn't have any paid FOMO), doesn't have predatory micro-transactions, and focuses on Destiny's original lore and has Marty & Mike's music. But I'm 99.9% sure we will never ever get anything remotely close to that, at best we may one day get Destiny 3, which will inevitably share most of D1 and D2's issues. On a side note, even though, of course, most of the blame is to put on Bungie/Activision/Sony's decision makers, I will never forgive the community's extremely aggressive and toxic defense of Bungie's every scummy decision (especially on Reddit, where people who simply voiced their opinion often got harassed, even on objectively bad-for-consumers and dumb (with only lies as justifications) decisions like the "content vaulting"), which actually allowed things to get worse and worse until they recently opened their eyes, when it was too late.

7 |

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