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How Can Developers Reduce Video Game Development Budget?
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4,139 Views • Jan 2, 2024 • Click to toggle off description
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Views : 4,139
Genre: Gaming
Date of upload: Jan 2, 2024 ^^


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RYD date created : 2024-02-02T01:03:22.14016Z
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YouTube Comments - 150 Comments

Top Comments of this video!! :3

@king-4882

4 months ago

I wonder why most big studios are located in the most expensive cities in Cali. They be having good salaries but the cost of living over there is crazy.

13 |

@RadeonVector

4 months ago

Yeah Rockstar needs to focus less on testicles and unskippable skinning animations and more on improving controls and mission design

5 |

@TrainerQuinn

4 months ago

stop blowing the budget on "actors and celebs"

40 |

@TheFlame234

4 months ago

I wouldn't know how exactly right now, but I'm pretty sure there's plenty of ways that don't include axing employees.

7 |

@riper3126

4 months ago

There is a level of realism that's immersive and there is a level that's just annoying

12 |

@caldweab

4 months ago

They can definitely get rid of these meaningless side quest. Give me a solid 10-15 hour experience with a few meaningful side quest for an overall 15-20 hour package and I’ll be more than satisfied. Also spending time on things that have extreme diminishing returns like making individual blades of grass move realistically needs to be reduced or eliminated.

2 |

@AyoMega_

4 months ago

I personally think announcements of games super early needs to stop as well. Tons of developers do that shit all the time, I can only imagine how much money went into games like skull and bones, and it’s not even out yet. Imagine a game being announced when you first enrolled at college, and you graduate and go for a masters and it’s still not out💀

7 |

@ViciousBallade

4 months ago

It's like Mooch always say: "Value is in the eye of the beholder."

2 |

@KillaCam4sho

4 months ago

Days Gone automatically comes to mind.

2 |

@thalunizz21

4 months ago

I rather a "short" game that makes me feel throughout with no padding, with quality things to do; instead of a big plotted game with repetitive missions and an overly sized map with nothing in it.

5 |

@Kojiros7th

4 months ago

Ghost of Tsushima had a relatively small budget for a "AAA" experience but it was definitely a game that could have been shorter which in turn could have lowered the budget even further. The 3rd act could have been cut down. I was lowkey done after the 2nd act tbh. The open world activities in GoT werent engaging enough to justify the time spent running around to do them in that world. GoT is a great game, It probably my 2nd fav game from last gen but its def one of those games thats a tad bit too long imo

2 |

@HoboWithAShotgun

4 months ago

Spider man 2 cutscenes cost like 40-50 million. Absolutely ridiculous

1 |

@BlindedBraille

4 months ago

The reason why these games are expensive is because development is longer than usual. Spider-Man 2 cost $300M because the team got a salary increase (because of the first game's success), and the game was in development for five years, unlike the original. The simple answer is to make these games in less than four years.

19 |

@ANGELOFDARKification

4 months ago

I agree with your point but the comparison to RDR2 makes no sense. As you mentioned Rockstar can afford to do this. But more importantly, no other game has tried to do the features you mentioned so it's not an industry problem. Red Dead 2 has more immersive sim elements compared to other open world games. I think the answer is to scale down on cinematics/motion capture and focus on tighter gameplay and level design.

5 |

@Frenzyshark

4 months ago

I think it's better for a game to be shorter and replayed multiple times than a long game that can be played once. Then you never touch it again. Games structured with a mission/chapter setup have that advantage of replaying multiple times while keeping things saved are nice. I've replayed so many AC6 missions so it's been a nice setup.

9 |

@Gamer_Live_Studio

4 months ago

We need another The Order of 1886. So call gamers complaining about how long the game.....like I'm getting a 5x better storytelling then a 30 hour games...

2 |

@u.2b215

4 months ago

The thing is that developers aren't always aware at the start what part of the game will end up good. The filler might simply be the part that was developed earlier and wouldn't be a cost-saver by scrapping it. I see more to gain by simply making less AAA-games and restricting their budget a bit. For the price of an AAA-games you can make 10 games with a substantial budget that will ultimately result in risk diversification. They can afford a couple of those games not being successful while just one AAA-game bombing can mean the developer shutting or scaling down.

|

@ramonpeters9608

4 months ago

Some ponies on Twitter joke that budget doesn't matter lol. First thing I think of is the rumor that Spiderman 3 will be split into 3 parts. Could that be too help with the budget? IDK

1 |

@DasheFelton

4 months ago

I'll always say Cyberpunk has the most perfect pacing out of any open world RPG. You can literally play through the main story in around 20 hours, but if you want more.. you can get over 80hrs when you include the side quests and expansion.

1 |

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