Views : 48,042
Genre: Gaming
Date of upload: Jul 30, 2023 ^^
Rating : 4.772 (62/1,025 LTDR)
RYD date created : 2024-05-04T06:11:56.267353Z
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Top Comments of this video!! :3
I just spent half a day trying to convert my landscape to nanite because its so big and UE just kept freezing for 15 minutes and crashing everytime. Finaly at 02:55am I realised that if I hide 3 parts of the landscape in world partition, I can convert it to nanite in 4 seperate chunks. I was about to give up after finding no help online so hope this helps someone else out.
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Thanks for addressing the bugginess of enabling and saving nanite landscapes. In my experience, I either crash when enabling the nanite landscape, building the nanite landscape, or saving the nanite landscape. I've gotten around these issues by handling 1 landscape at a time, but this does really throw a wrench into pipeline efficiency.
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The Landscaping plugin that's currently still for free this month (aka today) helps with loading huge landscapes into UE5. Could be useful for further experimentation if you want to easily get some different sized test environments in. In and of itself it does a great job creating huge landscapes that are traversable in real time, but with nanite, I bet it'll be a breeze over time.
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Sooo with this cell system is it possible to implement procedural generation for those cells that will build the level with given logic of what should be in each labeled type of the cell (with things inside the cell itself generated in various versions with logic too), what cells should be connected to each other during generation of the level and all that stuff for making Rogue-like games.
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@SmartPoly
9 months ago
Check out my Multiplayer Survival Game Course: smartpoly.teachable.com/
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