Views : 9,771
Genre: Gaming
Date of upload: Apr 1, 2023 ^^
Rating : 4.874 (30/925 LTDR)
RYD date created : 2024-03-02T23:55:59.454922Z
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Top Comments of this video!! :3
Nicely done! The use of occasional match cuts was really cool and not overplayed. If you plan on doing more in the future, I'd just make sure each time a weapon's name is shown it's fully in frame. Some were and some we're (like the AR) in this. Hope to see more of these and similar projects in the future!
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You nailed the footage, the slow-mo, and the overall template for demonstrating every weapon for a weapons-trailer for Reach. You nailed a goal of getting the audience hyped, but I think you need to tweak some things still in order to nail the goal of conveying information concisely.
The glitch effect is conceptually fitting decision for transitions, but the one used in this video are distracting and made me think the video was going to introduce a different idea or segment, because of how conspicuous it is. The timing or life-span of the effect works well, but the qualities that make it conspicuous are the big and chunky horizonal bars of the effect, and its position in the center of the screen with a nearly undetectable build up or fade out; it spontaneously appears, breaks the entire image, and disappears. This effect may be better suited for separating chapters in a video, or otherwise bigger segments; such as, in between the end of one weapon's gameplay footage, and the intro of a different weapon. Transitions between different footage and views of gameplay will benefit from a less conspicuous transition effect, so that the idea of a segment isn't disrupted while different footage are chained together.
The in-game text edits featuring a weapon's name and a description also need a small, but necessary change. The current effect is aesthetically appropriate and cool; the issue is the lack of hierarchy between the name of a weapon and its description. While watching, I wasn't able to anticipate where to look to read the name of the weapon being demonstrated; I had to sort of look around the screen to find the weapon name and its description. Establishing a pattern for where viewers can look towards to find information would help in that regard.
You're doing so well btw, and this is already so close to professional-level quality.
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@EJturtle09
1 year ago
This is truly amazing. It definitely shows off how amazing theatre mode is, when it actually works.
99 |