Views : 1,038,878
Genre: Gaming
Date of upload: Jul 6, 2022 ^^
Rating : 4.86 (859/23,628 LTDR)
RYD date created : 2024-05-18T03:24:51.092689Z
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Top Comments of this video!! :3
10:34 great video, but i couldn't stop giggling at how mario fails to ground pound one block numerous times & just gives up
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The Toads in the Walls thing is so obviously taken too literally. It's wordplay to mean "we are trapped in the castle."
Edit: @keroppib4ptista pointed out how the ost is literally named âinside the castle wallsâ dang
Tbh Iâm kind of tired of Mario 64 getting turned into this hyper scary thing unironically, not that the creepy pasta stuff is bad, I just donât like the people who literally believe that shit is real lol
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Some one probably said this already, but there is code that was around at the time that allows for the game to be easier or harder for players depending on how good said player was. An example would be if the player kept dying to a boulder rolling, the boulder would slow down so the player could react in time. Developers do this so players won't rage quit the game, thus allowing for better beliefs surrounding the game.
Maybe this is what people mean when they say the game feels different depending on what console or time they play, as people will be better or worse at the game, resulting in major or minor differences.
I could be wrong about all of this, but that could be what Miyamoto meant when he says the game changes for players.
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@austinwilburn1772
1 year ago
90s Gamer: âIs your game haunted?â. Developer: âDo you have any idea how much memory that would take?â.
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