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630,192 Views • Nov 13, 2023 • Click to toggle off description
An in-depth review of Starfield, 200 hours later.

0:00 Introduction
0:43 Part I: Exploration
23:00 Part 2: Gameplay, Mechanics & More
52:50 Part 3: Story, Tone & Characters
1:14:50 Part 4: Conclusion
Metadata And Engagement

Views : 630,192
Genre: Gaming
Date of upload: Nov 13, 2023 ^^


Rating : 4.837 (821/19,330 LTDR)
RYD date created : 2024-05-13T15:11:35.534765Z
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YouTube Comments - 4,213 Comments

Top Comments of this video!! :3

@mohawkan423023

5 months ago

Still can't believe they had the genius idea to showcase the galactic war that formed human society within the lore IN A MUSEUM and were essentially like "See that history-defining event? You just missed it, have fun collecting rocks on barren planets though :)"

7.1K |

@SHADOSTRYKR

5 months ago

Starfields immersion broke for me when I started searching for the ancient Temples, structures untouched for millennia and whose location and existence is a mystery undiscovered yet by humanity. I land to look for one, it’s within 100 feet of the landing zone, and within view of a farm, a pirate den, and another ship landing.

2.3K |

@LigmaBawlsYoutube

5 months ago

Bethesda really outdid themselves this time. They made a space exploration game without space or exploration 🤣

1.3K |

@TheTIGSY

5 months ago

Shortly after starting starfield I was excited to explore the planets I was on, thinking to myself "it's a bethesda game, if I go explore this planet instead of going to the quest marker they gave me i'll be rewarded with atleast something to do right?" After reaching my first poi that was just a bunch of flowers, I was like "huh this is...pointless but the next one just over the cliff will be interesting right?" only to discover it was literally the exact same set of flowers in the exact same positions...I uninstalled the game seconds later

759 |

@Corusame

5 months ago

Starfield captures the mundanity of real life in a setting that should set the imagination ablaze. Its actually quite the achievement they managed to do that.

1.8K |

@fleshbhones

5 months ago

This game has totally killed my hype for ES 6. If this was allegedly Todd's 25 year passion project, I can only imagine the lack of care that will go into a sequel they feel like they have to make.

1K |

@hurricanemeridian8712

5 months ago

The Cyberpunk fighting montage was so good, its actually a crime that this isnt a seperate video, more people need to see this

238 |

@fialovejbiftek

4 months ago

Starfield's melee system should be officially known as The Bethesda Melee System, since it seems like they've been using it in every RPG game, since TES Arena.

35 |

@Tuxedo512

5 months ago

the 3 missions you spend with Jackie are more memorable than every companion in starfield put together.

471 |

@518UN4

5 months ago

Exploration gets even worse when you decide to join the pirates and suddenly 80 % of human enemies are your friends.

532 |

@Auesis

5 months ago

The part about Very Hard ship combat speaks to me so much. I was adamant to stay on Very Hard but when I got to that Crimson Fleet mission I died literally instantly after the dialogue ended and the combat started, dozens of times, with the best upgrades in the game at the time. I didn't even have time to accelerate before exploding. It was the most obviously untested piece of content I've seen in a "complete" game in ages.

141 |

@twelfthkingdom

5 months ago

Mass Effect Andromeda was going to be full of procedurally generated worlds too. Even that team figured out that was not going to work and needed to be scaled back. Not that it ended up great but at least they recognized that specific problem

50 |

@TheKro16

5 months ago

I cannot understand why so many people are upset this was not nominated for GOTY.

676 |

@sidefack

5 months ago

Starfield had a great idea with the option to choose your characters backstory. Then they decided to make you a miner for the opening scene making the player have to bend over backwards in their minds to justify the career change.

359 |

@ellipsesellipsesellipses8562

5 months ago

I just wanted to talk about the scene from 2077 with the Flathead and Dumb-Dumb. I actually felt tense in that moment. The tone of the voice actors, the music, the little non-verbal ticks of both the gang members and your partner clearly being on edge, and the aggressive motions of the characters built an amazing stand off for everyone involved. Throw in the fact that if your too trusting and don't show enough "cojones" to make them take you seriously you can and will die from a bullet to the head mid-cutscene with no further chance to stop it. It was unfortunate that 2077s gameplay needed a major overhaul because the role playing and experience in this game is top notch and I'm glad that it won the labor of love award. I skipped Starfield completely and I'm glad I did. Everything I've seen about it looks mediocre at best Which led me to come up with a description that made my zoomer nefew laugh. "The game isn't bad, it's just on the low-end of mid."

94 |

@johnwiks2597

4 months ago

The irony of Todd going back to Daggerfall in a sense with procedural generation...when it was his insistence back in the Morrowind days for handcrafted fantasy gameplay.

62 |

@nickzukowski4106

5 months ago

In Starfield entering the club involves enduring a loading screen, in Cyberpunk entering the club Totenanz involves having to share an elevator with a tweaked out Maelstromer whose too high to hit the buttons.

223 |

@aaronf4275

5 months ago

I have more fun listening these audio essays on Starfield and comparing them from different creators - than I actually do playing Starfield 😂 What a fucking shame.

649 |

@chadwolf3840

4 months ago

I couldn’t even remember where some of the cities were after i first visited them. You’re spot on with the whole categorization of places. It’s such a mess.

27 |

@zenkresnik

3 months ago

It's insane that some of these gameplay problems (particularly movement) are really simple things that literally are part of a beginner's Unity/Unreal tutorial.

8 |

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