Views : 495,765
Genre: Gaming
Date of upload: Jan 28, 2023 ^^
Rating : 4.888 (181/6,286 LTDR)
RYD date created : 2024-05-21T05:39:51.906908Z
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Top Comments of this video!! :3
You missed Mercer's death.
Back in OG, he turns into a necromorph (you can kill the infector grabbing him if you're fast enough and deny him convergence, but he dies as if the infector killed him regardless of your actions)
In Remake, he is killed by a tentacle and never turned (on screen, at least)
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Not sure why people keep complaining about the scare factor, the original dead space was to some extent a very unique game and terrifying, however once you played it once and completed it the whole scare factor was gone because you knew when it was coming so what did you expect from the remake when it’s still following the original very closely
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Hammonds death in OG dead space was like a tribute I think to Michael Altman (unwilling founder of unitology) in the book. He was locked in a room with an insurmountable brute with and a spoon that he sharpened against a wall into a shiv much like Hammond with his rifle. I think that image invokes a more powerful sense of how outclassed we are by the necromorphs. Lets remember the sole necromorph in a shuttle took down the valor
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I really like both versions of Hammonds death. In the remake, he cares a lot more about Chen, like a leader would do. And the marker psychologically destroyed him, but he could turn his last moments with his willpower. Which has a heroic but also a kitchy side.
The old one gave you hope by meeting him after a long time again and then your hope gets completly destroyed after you are forced to see your best friend gets teared apart like nothing.
I think the old one is more harsh and cold which I prefer.
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2:40 I died when that ragdoll kicked in too 😂
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I felt like the remake made things more heroic and cinematic. Main characters died like main characters with impactful emotional deaths, but I like the original better. The deaths in the original felt like important people to you died hopeless, helpless, and sudden deaths that left you little to no time to react. Those sudden deaths felt all more real because you had no time to think, you acted as a sole survivor. Isaac wasn't well after the Ishimura, he was hopeless to save anyone and carried that trauma of the first game into the sequels.
Just my personal opinion.
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i will say I feel the rig flatlining noise is much more prominent in the original which I kinda like as it give more emphasis on "yes that person is dead n whats coming back is gonna be something else" even if the noise felt rather delayed in some instances. I just didnt hear the flatline as much in the remake versions.
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One thing that I cannot let pass is why the devs did not added that face palm on the helmet when Isaac realizes that Nicole is dead in the remake. It adds more emotion. In the remake feels a little odd. I though he was going to cry or something sad. Imagine you realize that your loved died and you thought he or she was alive. How would you react?
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Something I really hate is that so many deaths could have been prevented by Isaac simply shooting through the easily breakable glass. You see necromorphs shatter glass in cutscenes all the time, so it definitely isn't bulletproof. Also dumb how Mercer's stasis in the remake lasts like ten minutes while he's monologuing, and he does it more than once!
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@GetRektNoob
1 year ago
BOSS BATTLE COMPARISON DEAD SPACE REMAKE (2023) VS ORIGINAL (2008) https://youtu.be/elva1KC-JzY
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