Views : 595,525
Genre: Gaming
Date of upload: Jun 18, 2019 ^^
Rating : 4.871 (401/12,010 LTDR)
RYD date created : 2022-04-02T18:58:48.401053Z
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Top Comments of this video!! :3
The shock mote is pretty useful, actually, since it shocks through terrain, without line-of-sight, has a mighty huge radius, and multiple players running it at the same time essentially solve the problem of overlapping shock times. Add onto that that it costs 25 energy, for a 30 base duration effect, from an infinite-duration deployer. It's a pretty high value compared to many other 1-based CC effects.
You seem a bit fixated on the idea of 'stunlocking', but that would be completely too much with this, and all other values would have to be adjusted to compensate. Its value is that it interrupts the consistency of nearby enemies, not that it locks every enemy down forever. Looking at Grineer as an example, it would lock down Bombards, Napalms, and Ballista pretty handily, and prevent Heavy Gunners from getting to full spray. Think of how many Scorpion hooks are being prevented without your even noticing. Every enemy is basically shooting about half as much as they could be, if at all, given how many have to aim or move or path. And that's only if you have just one player with the shock mote.
As for her passive, it's clear why it doesn't work with silenced weapons - it's a PASSIVE. Prowl costs energy, as it is an ability. That's like complaining that Gara doesn't keep enemies blinded all the time.
You might also consider that using Sol Gate against HEAVY GUNNERS is perhaps not the best possible representation of the ability. It does primarily heat and radiation damage - even if it has corrosive procs thanks to motes, it's going to be most effective against Alloy Armour, not Ferrite Armour.
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Me: chanting holy scriptures
The demon trying to steal mayonnaise out of the fridge: 7:00
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0:56 i know for a FACT iw asnt the only one who instantly started staring
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@TriburosOnline
4 years ago
c l o t h p h y s i c s Btw with those Excal clips: I'm aware that if enemy A.I is set to off, they take stealth melee damage from melee / melee powers. But reminder that I was using Radial Blind for the demonstrations anyways, so that doesn't matter.
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