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The Worst Pokémon Games (and why)
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1,164,400 Views • Nov 27, 2024 • Click to toggle off description
Pokemon Brilliant Diamond and Shining Pearl are the worst Pokemon games ever. Here's why.
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Pokemon videos about new Pokemon games, retro Pokemon games, or just Pokemon in general!

Edited by KeeLoker! twitter.com/KeeLoker
Mytey subscribe animation by Spoody:    / @_judepayne_  

#Pokemon
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Views : 1,164,400
Genre: Gaming
License: Standard YouTube License
Uploaded At Nov 27, 2024 ^^


warning: returnyoutubedislikes may not be accurate, this is just an estiment ehe :3
Rating : 4.919 (968/46,940 LTDR)

97.98% of the users lieked the video!!
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User score: 96.97- Overwhelmingly Positive

RYD date created : 2025-03-15T16:28:49.540758Z
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7,023 Comments

Top Comments of this video!! :3

@MandJTV

3 months ago

Go to buyraycon.com/mandjtv to get up to 30% off sitewide! Brought to you by Raycon.

460 |

@adamhurst1993

3 months ago

You forgot to mention the fact that completing the regional dex rewards with the shiny charm, but the shiny charm does not effect wild encounters, JUST EGGS.

3.6K |

@codyp9416

1 month ago

I heard it referred to as Barely Diamond and Sorta Pearl and I can't get over how accurate that is.

499 |

@mexxhan5981

3 months ago

I remember people being so excited for Sinnoh remakes.
And these two released and everybody's hopes were shattered.

Edit: Reminder that a Furret walked for who knows how long just for these games to come out. It essentially wasted its life.

5.7K |

@notfernandoalonso

3 months ago

the phrase "glaceon was added to the game almost 20 years ago" was NOT a good thing to hear to my bones

703 |

@njivwathomassilavwe2056

3 months ago

BDSP leaned too hard into the faithful remake title. It was painfully easy until the League where you will be destroyed at least once

6.5K |

@Bluebirdz2202

3 months ago

This would actually be a really cool mini series on the channel where Mikey goes in depth about what he likes and doesn’t like about each main series games

4.6K |

@skylarrossspeedpaintstheory

3 months ago

That Furret walked for nothing

3.5K |

@WatchingCrow

2 weeks ago

3:21 as someone who also adores Gliscor, I know EXACTLY where this point is going. That razor claw that was south of Veilstone in Platinum but completely missing from BD/SP :(

52 |

@Spookwurm

3 months ago

13:16 "All you had to do was copy the game! That's what you were doing already!!!" Entirely sums up the whole situation with BDSP. It's like they forgot there was a difference in quality between the three games somehow

472 |

@PinkNinjanerd

3 months ago

20:35 - I'm a 2D artist and I can understand a little bit of what's wrong. For starters, yes, the models' colors and shading are way too bright. That's what's giving the "clay model" feel, but even clay models are better shaded that this. Another thing I'd like to note is that the characters themselves are too static. There's not enough life in their animations. That is what's giving you the lifeless feel of these models. In fact, Sword and Shield AND Scarlet and Violet didn't have this issue (although SWSH was still too bright in the daytime)

1K |

@_MrMoney

3 months ago

The movement being a mess is so true. You know they didn't even thought about how changing it from the originals would affect the game when you could literally skip Candice's gym puzzle by just walking forwards and clipping in between the tiles

597 |

@Jet-Jots

3 months ago

I write video game reviews as part of my job, and as a life-long Pokemon fan, it was quite upsetting to write upon the terrible experience that I felt BDSP offered. One of the standout things that I remember writing about is how upset I was about how the grid was handled. I share a lot of the points you described here as the penultimate point. But the thing that annoys me the most... is that they did it well with the underground! redesigned the world to better suit the omnidirectional navigation. Controlling the character down there felt much more natural than the overworld. Its embarrassing! The parts I enjoyed the most about BDSP were all tied to the underground. Better world, better encounters, and hunting for gems for legends in Ramanas park was pretty fun too. But everything else, lacked luster.

27 |

@TheAwesomeDarkNinja

3 months ago

You know they're bad when you just end up playing Platinum again if you're in the Sinnoh mood.

2K |

@GoRyder

3 months ago

My biggest issue is how it flies in the face of how the remakes are made.

RBY -> FRLG in the style of RSE
GSC -> HGSS in the style of DPPt
RSE -> ORAS in the style of XY

Then we go years without a remake, then finally

DPPt -> BDSP in this style off ????? what is this game?
You would have thought MAAAYBE in the style of SM/USUM. Or maybe even in the style of SwSh by that point but instead with got...that thing?!

1.2K |

@katiethefandomgirl4412

3 months ago

As a game design graduate I wholeheartedly agree with you about the difficulty curve. I'm a game designer and let me just say, there's nothing wrong with having a difficult final boss (in this case, the elite four and Cynthia), BUT you NEED to build up to it and prepare your players for it with increasing levels of difficulty with each boss. If you have your player be able to steamroll the gym leaders, and then take the difficulty up to an 11 for the elite four and Cynthia, not only is that major whiplash for players not being prepared to face off against AI with competitive level of strategy, but with the AI being way too competitive it's just not going to be a fun time for any player. They seriously needed to fix the difficulty curve by either lowering the difficulty of the elite four and Cynthis or fix the gym leaders to be harder as you go on, or else do both since the player shouldn't suddenly have to face off against AI with competitive level movesets until like post game or something
EDIT: Sweet Arkoos I started a war in the replies

1.4K |

@TheFatalOblivion

1 month ago

Pokemon games NEED difficulty settings. The SmithPlays Legacy ROM versions make this fact super evident.

19 |

@anawolf4ever

3 months ago

He is right about the difficulty. I love easy games too, but I play difficult ones too. As a game designer, you have to pick a lane. It's absolutely frustrating to have an easy game that in the final boss gets absurdly difficult. That's lazy writing and design

851 |

@millicentdagworth6858

3 months ago

As someone who's introduction to Pokemon was Diamond and Pearl, I cannot express how heartbreaking it was to get these remakes. The contests were one of my favorite parts of the game and the fact that they turned it into a rhythm game was a blatant slap in the face. It took any of the challenge away for no reason.

323 |

@MermaidNimna05

3 months ago

Eevee fan here. When I first heard that BDSP was coming out, I immediately designed a team for my first playthrough. Leafeon was going to be a key player. Just like the gligar situation, I had to have someone who beat the game faster than me trade over an eevee.

And the worst part? I already went through a solid chunk of the game thinking I hadn't found the right underground hideaway yet. There is NO indication eevee couldn't be found there, and no reason to leave it out!

(Also I will never forgive BDSP turning both secret bases and pokemon contests so lame.)

417 |

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