Views : 439,590
Genre: Gaming
Date of upload: Apr 25, 2023 ^^
Rating : 4.858 (620/16,890 LTDR)
RYD date created : 2024-05-17T05:31:57.511969Z
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Top Comments of this video!! :3
As someone who lives near LA, I can say that a lot of the snarky cringey obnoxious stuff in the game is pretty accurate. Like Emma Jaunt and how her house would be as protected as a sand castle, or that the game is beautiful and very picturesque of LA, Venice, etc. While also capturing that destroyed and run down feeling
1.2K |
The procedural damage system they invented for this game is absolutely next gen. Damage states (as it's being called in a game development) are a huge pain in the arse: You can either just splat some blood decals on a model of a damaged enemy, which is pretty easy and cheap, but not very realistic (most games do damage states this way) or you need to create several models for each enemy type and each damage state, which is very time consuming. The concept of having realistic damage states without huge amount of work is very novel, actually.
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My only gripe about the old game was the fact that it sometimes felt like a nightmare with regard to the hit detection or damage. You'd hit a zombie in the face with a lead pipe and the zombie would cough politely and fart a little before walking along like nothing happened. The lead pipe would evaporate in your hands after a few more useless slaps.
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Screamers and the berserkers with bones for arms were already in first game. Berserkers were dangerous enough up close that you usually saved your shotgun for them and them alone. Screamers just outright disabled your attacks while summoning a group of angry runner zombies at you. Seems they nerfed them both in the 2nd game.
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I had a blast with this game. It was a nice change of pace to play a game that doesn't take itself seriously and wasn't a grind to play. It didn't overstay its welcome and was a decent length once you add in the side quests. I'm glad it just finally got released and maybe now that the weight has been lifted from the developers shoulders, they can focus on a new game with all the little extra things people want because there was no way this game was going to live up to anyones hype.
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@fredstone4395
1 year ago
Considering the game takes place in L.A. you could say the annoying dialogue was intentionally made to be cringe so that it properly reflected the average IQ of people who live there. Edit: π looks like some of the easily offended with no sense of humor found the comment. Thanks for all the likes.
2.9K |