Views : 184,134
Genre: Gaming
Date of upload: Aug 14, 2023 ^^
Rating : 4.954 (67/5,812 LTDR)
RYD date created : 2024-05-06T20:41:58.867538Z
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Top Comments of this video!! :3
âI like that Itâs hard but I donât like the way that itâs hard.â Itâs sad that it turned out this way honestly. Thereâs fun difficulty where enemies have interesting abilities or certain behaviors. But then thereâs un-fun, tedious difficulty when enemies get unfair abilities or have their health jacked up to the max. Seems like they leaned towards the latter rather than the former.
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So my theory behind why this was so difficult was that the dev team originally intended the players to have stronger attributes and abilities due to the Talents system and Skill Tree. But once that was nixed, they reverted the heroes back to just their base kit (no additional items or new special abilities) and tuned them to be just stronger versions of themselves.
Certain enemies were designed with the PvE to have the talent tree in mind is what I'm thinking. They didn't really correct that, so it genuinely feels harder since you're basically just a level 1 hero fighting in a level 50-60 dungeon, and the only way to win is with specific heroes and just ticking away at their health.
The PvE doesn't seem to be forgiving in using different team rollouts, which sucks. I bet with the Talents in mind, you could've seen so many teams with cool dynamics in how they approach these missions. You'll NEVER get that now.
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7:19 was super frustrating having "invisible" chickens land underneath the ramp after booping off and they continue to damage
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16:30 yeah, there is. Jay3 for example beat all 4 missions in one stream that went on for 13 hours and also included the Patch notes stuff
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@dyslexcii
8 months ago
I love how in their early reveals they said how higher difficulty wouldnt just be more health and more damage, but adding abilities. Crazy how it turned out to just be more health and more damage.
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