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Lies of P Is The Best Soulslike If You Like To Lose
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228,047 Views • Oct 19, 2023 • Click to toggle off description
0:00 Intro
2:20 Mechanics
7:42 Difficulty
16:40 Story/Tone

Thumbnail art by Twitter user: @NattyDread011
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Views : 228,047
Genre: Gaming
Date of upload: Oct 19, 2023 ^^


Rating : 4.82 (429/9,119 LTDR)
RYD date created : 2024-05-13T03:17:42.726479Z
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YouTube Comments - 2,041 Comments

Top Comments of this video!! :3

@ratatoskr6324

4 weeks ago

Game was made easier multiple times so not everything in this review will be relevant.

29 |

@MrMoridinalthor

6 months ago

I love the pulse cell recharge. It's a great feeling to be on the ropes and have the ability to scrape a win.

1K |

@Taker597

6 months ago

What I like to get talk about is how Lies of P is hyper focused on what it wants to achieve. Neowiz didn't have AAA budget, but they managed to make a AAA experience. A lot of it was being incredibly within their scope as a studio. They didn't try to do something crazy over ambitious. No Multiplayer No labyrinth giant map No class system No magic It went old school and got the most out of doing linear, hand crafted levels. Which is why I think a lot of people adore it so much. It hide a lot of it by overlapping areas and making the levels feel connected by vistas. Lies of P unlike a lot of Soulslike has a lot of heart. Everything is made with purpose and deliberately design. It's clearly within expansive storytelling that this was a passion project. This was just the duality of being human, but also the meta divide between a FromSoft game and Soulslike. It's clearly spelled out that difference is that those games had a heart and not just soulless representation of those games. With Lies of P's success. I'm excited to see them be more ambitious in their game design.

461 |

@hyperdeath84

6 months ago

There’s an awesomely subtle sound design choice that is also a spoiler (kind of, we all know the story of Pinocchio). At the start of game P is truly a silent protagonist, without even sounds of exertion as he rolls or attacks. He does, however, make mechanical sounds as his body moves like the other puppets. At some point, and I’m not sure when because I only properly noticed in the last chapter, P gains a voice. He starts to gasp and groan when he takes hits and makes sounds of exertion when dodging or attacking. The mechanical sounds disappear and by the end of the game, if you make the right choices, he has become human. It’s a fantastic detail and one I’ll be keenly listening for when I inevitably replay it.

239 |

@Kyle-bu3og

6 months ago

Bone-cutting Sawblade combined with Dancer's Curved Sword Handle was the most fun weapon for me on my playthrough. Gracefully spinning with a bigass saw feels awesome.

68 |

@tytar1037

6 months ago

Such a rewarding game. I thought some bosses were BS until it finally clicked. Nothing is more satisfying than parrying every boss attack and absolutely embarrassing them. Especially after they killed you 20 times in a row lol

393 |

@BuenoArthuro

6 months ago

Its very much appreciated that someone has finally spoken about writing in souls genre. It feels like most devs make souls likes only with gameplay in mind.

1.1K |

@itspravus

6 months ago

One thing i realise in Lies of P is that blocking is a very strong mechanic, and i haven't used block that much up until Laxasia where i couldn't learn how to dodge her second phase attacks and started using block, it made the fight much easier for me.

64 |

@stunrisex7623

6 months ago

For me this is THE single best Soulslike existing right now. I have played absolutely everything the genre has to offer and Lies of P is the Pinnacle. I have no idea how they pulled of this insane quality without any experience in the genre, but i hope others will be able to learn from them.

76 |

@space-slime

6 months ago

Lies of P is an extremely special game. I hope more and more people realize this. Once you beat the game and the credits roll and that song plays. Just a masterpiece of a game.

495 |

@billhighwind

6 months ago

I can't get enough of this game. That fact that it's insanely hard doesn't really get me down. I love the world, music and concept as a whole. Almost gives me Kingdom Hearts for adults vibes but with souls combat and linearity.

337 |

@conniefan123

6 months ago

The narrative had me so invested, i cried for romeo and carlo. Gepetto and the protagonist are written in very innovative ways, and the theme of exploring what humanity is in these characters is just too good

161 |

@mindseyemusicreview

6 months ago

Miyazaki leaves almost half of the bosses of Bloodborne as optional (Parrl, Witches of Hemwick, Amygdala, Gherman, Moon Presence, Lawrence, Ebriatas, etc) and its up to the player and how much investment they want to put into the game. Obviously those bosses and levels took hours of design, testing, music being created etc but left them optional because he knew the player would feel rewarded uncovering Yharnam's secrets as intended as they delved deeper into the nightmare. It also ties into the lore in paricular the DLC. Just amazing

89 |

@Martin-rh6bn

6 months ago

I was surprised by how much I enjoyed lies of p. Its seriously my game of the year at the moment as I've had such a good time with it

257 |

@maniacalmurderer4123

6 months ago

Masochist when playing lies of P 🍷🗿”yes, a game where I’m finally accepted”

99 |

@tannersandusky2621

6 months ago

To me a huge part of the difficulty came from the attack animations. I remember one of the tall puppet soldiers has a red attack where he charges his right arm up and behind him so you think the attack is coming down, but then, upon releasing the attack, his torso spins and it comes up from the bottom left instead of the top right like it telegraphed. So it’s also one of my minor complaints with the game, that I felt like combat was a mind game against the devs trying to fake me out instead of just fighting under otherwise normal soulsborne circumstances.

13 |

@MrRenoo94

6 months ago

If a player doesn't want to go for the 2 hours of learning the attack patterns, use a spectre. They put it there for the non hardcore players. I think that this LOP's way of keeping this game welcoming to the average player

39 |

@AgentNoun

6 months ago

Completely agree that this is the best soulslike. It's shameless in its imitation but it absolutely worked, and unlike any other soulslike, there's a lot of heart in it, especially in the surprisingly heartfelt story.

215 |

@ThingfishyGaming

6 months ago

The more I play this game, the more amazed I am that it came from a small studio with no track record in the genre. So happy it's been a success for them. Wonderful to hear your thoughts and I look forward to the lore vid!

87 |

@selfishisaiah610

6 months ago

The soundtrack for mercy statue room is so dam good plus the alchemist twist and in some of the notes it talks about actuall alchemists like trismagistus valentine and a zealot all being real life shit got me so invested and geppedo wearin a freemason symbol and it being on the sword for the main title screen was so cool

12 |

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