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You Have To Be Mentally Disturbed to Be An Assassin
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190,914 Views • Jan 31, 2024 • Click to toggle off description
All Clips Taken From Altair Stealth:    / @altairstealth  

I wanted to talk about how psychologically unsustainable it has to be to be an assassin, and the prerequisite of being insane that you have to meet to join the brotherhood. we so often idealise these characters and gloss over their atrocities, that we forget if we saw these men act in real life, we would probably label them very differently from how we do in the game.

Assassin's Creed Origins is a 2017 action role-playing video game developed by Ubisoft Montreal and published by Ubisoft. It is the tenth major installment in the Assassin's Creed series, following 2015's Assassin's Creed Syndicate.
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Views : 190,914
Genre: Gaming
Date of upload: Jan 31, 2024 ^^


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RYD date created : 2024-05-21T16:18:13.350718Z
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YouTube Comments - 610 Comments

Top Comments of this video!! :3

@TheSpaniardAssassin

3 months ago

whats the most disturbing moment in these games?

206 |

@tgkthebawse

3 months ago

Imagine the plight of those assassins who were born into the brotherhood and weren't recruited.

1.4K |

@NelStone1

3 months ago

One thing I really liked about Bayek is how him being so religious sets him apart from the other protagonists that had come before. Most of the Assassins seemed at the very least agnostic. It's just "Rest in peace." (Edward had some colorful ones.) But with Bayek? "May the Hidden One greet you. The lord of the Duat awaits." He genuinely believed he was sending these men to be judged for what they had done.

1.5K |

@DaxterL

3 months ago

i don't remember where i've heard this and i can't even google it but "You don't have to be evil to do evil things, you just have to believe you're doing the right thing."

561 |

@ladart5709

3 months ago

In the AC movie one of the antagonists says about the assassins “they were societies outcasts, they stole and killed in cold blood, but they were wise. They used this reputation to hide a commitment to principle beyond those of their enemies”. Even in older texts about the assassins they are often regarded as fools, addicts, or simply insane. I often think about how in the games NPC will sometimes make comments about the assassins sanity if they see them jumping onto and off of buildings and other structures.

853 |

@AmonRoxx

3 months ago

I don't think the Ezio trilogy "glosses over the psychological effects" that much. Ezio witnessed almost his entire family getting hanged for a conspiracy. The first assassinations were sloppy because of his anger. It's Mario that taught him how to be more detached and ritualize the death with the closing of the eyes, and the phrase: "requiescat in pace" to respect the target. Brotherhood also hints to the deep traumas Ezio could have had with the Cristina's Memories. So yes Ezio can be emotionally distant from his actions but it is a consequence of the events and teachings he had.

560 |

@odd-eyes6363

3 months ago

This video reminded me of something I usually think about when seeing the memory corridors in later games. In most games, the protagonist antagonizes the dying target. In AC1 however, Altair cradles the target and only tries to soothe and show them where they were wrong. It's the only game that actually acknowledges the gravity of taking a life and the fear that must come on this moment for the victims. Like Uncle Mario said, you are not the enemy, don't become him.

418 |

@sande9182

3 months ago

Holy shit that actually makes sense, you can also see the psychological over stimulation of bayek with flavius. He is talking to Khemu and experiences a mental breakdown in the corridor. Also characters like basim indeed only got recruited right after they experienced somthing traumatic. I also believe Roshan knew from the start that basim was crazy with nehal and that’s why she recruited him. The brotherhood is actually kinda fucked up

251 |

@UserNot_Known

3 months ago

I like how the best characters in AC have a good reason to become an assassin whether its through growth and learning (Edward), Driven by revenge (Ezio, Connor).. the best characters always have so much depth and history as to why they become an assassin and how they also become wiser for example like Ezio and Altair who are the most knowledgable and wise. I miss when Ubisoft made beautiful stories and characters. I miss Altair Ezio and Edward 😢

254 |

@davidjacobs7465

3 months ago

There is a conversation that Connor had with Achilles after 1 of his target kills that kind of stuck with me. Achilles either asked how Connor felt after the kill or Connor said it himself. He expressed some regret and Achilles told him to hold on to that feeling as that keeps him human.

28 |

@thevoidlookspretty7079

3 months ago

I liked that it still showed Bayek as being a good person sometimes. When he’s with friends or strangers or any child ever, he’s smiling and probably the nicest person in the series. When he’s angry, he’s a whirling dervish of death that is thinking about how he wishes he could go tell his wife about this later.

48 |

@chadcybercock3915

3 months ago

I think there is a small piece of dialogue that Bayek shares with Aya during their time in Alexandria. You can only trigger it by interacting with Aya after the cutscene is finished. I don't remember the entire thing but I remember Bayek telling his wife about the mindset he has when he's about to take a life. He says a prayer for every person he must kill, asks for forgiveness before the gods. That's what he has to do when he actually takes a life. He is very religious and that's his approach to the life of a Hidden One. Edit: all of this to say that I don't believe he is mentally disturbed. I believe Aya has much more of a significant mental issue. She literally ends up rejecting her personality and takes on the mantle of Amunet. That's way more mental than any other character in the game.

70 |

@tozkal96

3 months ago

you are honestly very fast becoming one of my favourite ac youtubers. its refreshing to hear someone with a nuanced perspective that is neither too optimistic or synical in their views, who also focuses on the philosophical aspects of the series wich is why i personally got into ac from the start. keep it up:)

56 |

@BadMedic

3 months ago

My theory has always been that the Isu DNA releases a dopamine or DMT(your body does create natural DMT) release after the assassin kills someone of importance. The Dopamine or DMT high leads them into some sort of trance where they are able to converse with their target before they pass on. As if the Isu DNA was powerful enough to keep the soul of their target present to allow the assassin to give them their final rites

67 |

@micronoid

3 months ago

It might be worth pointing out that you’re using the lens of a 21st century human to interpret the views, beliefs, motivations and experiences of individuals who lived in time periods where war, death, violence and warrior classes were everyday common things. It may seem like insanity though a modern lens, but look at it in a historical context not so much.

130 |

@simpysnake5767

3 months ago

In assassins creed unity they made it pretty clear that the assassins were able to get information from within their targets memories

57 |

@astronot1578

3 months ago

Ive always felt that this was the most misunderstood aspect of the AC games.

37 |

@notproductiveproductions3504

3 months ago

A warrior ends it quickly out of self defense. An assassin ends it quickly out of obligation

24 |

@doughytown4188

4 days ago

My headcanon has always been that the memory corridors have been one of two things: 1: the assassin is using their eagle vision in a way that’s different from gameplay 2: the animus is showing you an important conversation that the assassin had with the target that you were unable to recreate within the simulation

4 |

@neutralbychoice3584

3 months ago

I totally agree. Most action games actually have you play as a very disturbed individual. I dont know if you have played the Plague Tale games (if you havent i wont spoil the plot) but in the second game, your companion character will sometimes comment on you killing enemies with the protagonist justifying it with something “they would do the same to us” and those games have many ways of getting through areas without killing. I would like AC to do something simular to that, you know make you think about if killing guards, soldiers and police is actually the right thing to do.

19 |

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