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Ultimate Darkest Dungeon Tips & Tricks (For all players and skill levels)
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279,263 Views • Jun 12, 2021 • Click to toggle off description
Darkest Dungeon is a game about patience, planning, and steady progress. You WILL fail. A lot. Sometimes worse than others. This Ultimate Darkest Dungeon Tips and Tricks Guide can help you take your strategy and planning to the next level!

Edit by Ghostsol ► youtube.com/user/drago9631/featured
Check them out for more specific Darkest Dungeon guides, and more!
Or watch their streams ► www.twitch.tv/ghostsolplays

Darkest Dungeon is a famously difficult game, and may chase away potential players with these seemingly unsurmountable hurdles of getting started.
I found a few key reddit posts, and other stray tips that were shared with anyone looking to improve their overall game. I asked their permission, and attempted to synthesize that wealth of knowledge into a single package that could hopefully benefit players of any skill level!

It's simply a game I love. And with the upcoming sequel, and constant sales and deals on the original game to encourage new players, I wanted to do my part to share I game I truly love!

00:00 Intro
01:06 Heroes/Party
06:35 Dungeoneering
12:19 Battles
16:32 Hamlet
18:34 Advanced
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Let's Play channel ► youtube.com/c/2leftthumbs
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Views : 279,263
Genre: Gaming
Date of upload: Jun 12, 2021 ^^


Rating : 4.941 (115/7,643 LTDR)
RYD date created : 2022-04-09T21:04:23.599323Z
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YouTube Comments - 227 Comments

Top Comments of this video!! :3

@2leftthumbs

2 years ago

Excellent advice from the comments (will update when I can) 1. 2:47 Blight is common in the Ruins with the DLCs only. For the base-game, Bleed is actually more common. 2. 2:47 I've seen many different recommendations on how you should supply your party. I tried to keep it super generic, so you can experiment, and create a loadout that best suits you. Eg. Some players recommend more Shovels for the Cove, or that keys are more valuable than shovels. Use my list as a starting point, and work to refine it to your playstyle! 3. 13:49 the Stun resist was patched, and is now 50%. If you DO stun them twice in a row, their stun resist increased by 100 4. 15:14 The stall timer was updated. If 2 rounds elapsed, OR if the player uses two "stalling skills", with 2 or fewer enemies -> reinforcements will be summoned. Your heroes will warn you of coming reinforcements (eg. "do not toy with this one"). Using two damaging dealing skills in one round will reset the Stall Timer. 5. 17:34 Apparently this advice came before "Gather the Blood" missions were added, which made blood management much less stressful. In light of this, players these days tend to recommend focusing on either the Cartographer's Camp, for bonus loot and easier dungeon crawling, or the Granary to alleviate food requirements. 6. Eldrich is the most common enemy type, so quirks that give negatives/positives to them are the most debilitating/powerful 7. Some people apparently really like the Bank. I made my own money-making recommendations in-video. But if you don't want to force that party composition, then exploring the Bank is a viable option. Invest up to 200k in it early on, and forego spending money on your heroes where you can. Soon you'll have an extra 10k per mission. 8. Quirk management is key for longterm playthroughs. Save your money, and match items to curios to remove random quirks: Ruins: Torches on Scrolls (random -quirk) Weald: Holy water on Effigy (random +quirk) Cove: Herbs on Coral (random -quirk) 9. Special Event missions have a special symbol, and will trigger a town event upon completion. These are generally worth attempting. 10. Some players recommend ACC is your #1 stat priority. It depends on your playstyle. I've had my best luck with SPD focus. Check out Vincent Cavanagh's comment for a breakdown of why they recommend ACC.

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@SuperBomani

2 years ago

Great video. Just a few additional tips for any new players watching. 1:The number 1 biggest tip I can give is as soon as you arrive in town after finishing the old road mission is to upgrade your stagecoach so that you get 4 new heroes every week. Your 4 standard heroes might be in rough shape after the first ruins mission so this will give you more options to start out with. 2:You are extremely unlikely to find any food in the ruins so bring plenty. 3: Quirk management is one of the most important (and expensive) aspects in the game and is vital to success in a prolonged playthrough. You can however save tons of cash by using specific items on dungeon curios. 3(b): Take extra torches in the warrens to use on scrolls (removes random negative quirk) Take an extra holy water or 2 for the Weald to use on an effigy (random positive Quirk) As stated in the video always bring a few herbs in the cove to use on Coral (removes random negative quirk) You can check the quirks of heroes in the stagecoach before you add them to your roster. Be very very wary of any hero who has the negative quirk Compulsive, Curios, and Kleptomaniac. These are the absolute WORST QUIRKS IN THE GAME as they will give the hero a high chance to forcibly interact with any hallway curio (and steal the loot in Kleptomaniacs case). If your favorite hero gets one of those 3 quirks REMOVE IT IMMEDIATLY. 4;Boss missions always reward a very rare trinket. I'd recommend unlocking each region boss as quickly as possible to increase your weekly options for a powerful early game trinket and wait until a good one pops up. Noteworthy trinkets are: Plague doctors Blasphemous vial Grave robbers Raider talisman (only in Warrens boss missions) Occultist Demon cauldron Focus ring. 5: Keep a lookout for special event missions. These will have a special symbol and will trigger a town event upon completion. Ones to look out for are: All saints day in the ruins (makes all activity in the Abbey free the following week) Bumper crop in the Warrens (free provisions for your next mission) Caregivers convention (Sanitarium is free the following week) This one is especially worth going after since you will be able to heal a diseased player AND remove and/or lock in a positive quirk for free. That's about all I can think of atm. If you read all of that and have any other questions I'd be happy to answer. Over 1,200 hours of experience I'm happy to share <3 Cheers!

226 |

@EbuCallinav

2 years ago

2:25 I find that Medicinal Herbs are often the most important item to bring into the Cove, used on the Coral, you can basically turn the cove into a cheap Sanitarium.

150 |

@yaboi8er

2 years ago

Y'know, pointing this out now, but shouldn't the second channel have been called Two Right Thumbs?

123 |

@Specdrums

11 months ago

The fact that you teach me in this video that hunger tiles can only proc every 2 rooms and that i just got hit with 4 hungers in 8 rooms 😅😅

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@KB_13247

5 months ago

i would also suggest a couple of herbs for cove. getting the coral to purge negative quirks can be HUGE. both in terms of saving money and preventing some of the crappiest quirks.

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@reaper67309

2 years ago

This was EXACTLY what I was looking for. Thanks for putting this together.

93 |

@matthewkaracson3992

2 years ago

Here I was taking screenshots of some of the inflict/resist panels you had then you put it all on one screen specifically for that purpose at 2:50. Very well made and informative video!

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@doodoothedishonored9093

2 years ago

I just got into the game a few days ago and you have no idea how glad I am that this is at least recent

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@thickveinysausage3062

2 years ago

Regarding this Provisions Tips screen 2:47 Ruins: Only enemies that deal blight outside of DLC are the spiders, bleeds are more prevalent because of the generic human enemies like Brawlers, Cutthroats and Bloodletters which spawn everywhere. You should bring more shovels as they can be used to interact with the Cabinets and Sarcophagus, bring more holy water for Urns, Holy Fountains, Confessional Booths and lastly herbs to interact with Iron Maidens and Alchemy Tables. Cove: Buy way more shovels as they're not only needed but are the only item that can be used to interact with Barnacle Chests and Oysters (apart from Dog Treats). Once again only enemies that can blight you are spiders, everything else deals bleed damage. Bring as many herbs as you can to purge negative quirks with Coral, clear the crippling -spd debuff from the traps, clear the -healing received debuff from the giant crabs in later levels and use them on Fish Carcasses for loot. Weald: Bring both bandages and antivenoms, not only are bleed and blight damage common in the weald, but they are used for loot curios like Old Tree, Mummified Remains, Spiderweb and Luggage. Buy a lot of shovels, Weald has long narrow hallways that are most of the time impossible to avoid, other than that shovels are the only item that can be used on Shallow Graves. Medicinal herbs are less important during the early levels, but become more important when the crones, giants and viragos start spawning, those debuffs are nothing to mess with. Other than that holy water is nice for Effigies and Fountains, as well as the Eldritch Altars which spawn in all regions. Warrens: You very rarely have need for more than 2 shovels in the warrens, because of the interconnectivity of the hallways and the general box shape of the area. Same for torches, because you can clear the dungeon so quickly you can get away with taking less torches. Warrens enemies deal both blight and bleed, so bring both antivenoms and bandages. Slightly more bandages because of the Rack of Blades scattered around and the traps bleeding you. Holy waters for Piles of Bones. Herbs for the Moonshine Barrels and well as to purge the -50% healing received debuff the butcher pigs give at later levels. If I had to give an example for provisions I would take for Medium dungeons in each area I'd recommend: Ruins - 2 antivenoms, 3 bandages, 3 shovels, 3 keys, 4 holy waters, 2-3 herbs Cove - 4 bandages, 5 shovels, 2-3 keys, 3 holy waters, 5-6 herbs Weald - 4 antivenoms, 4 bandages, 4-5 shovels, 3 keys, 3 herbs, 3 holy waters Warrens - 3 antivenoms, 4 bandages, 2 shovels, 3 keys, 3 herbs, 4 holy waters Regarding food, usually 16 food is enough for mediums, 12 for shorts and 24 for long missions. But that's all down to personal preference. Same for torches, 1 stack is typically enough for short missions, 2 stacks for mediums and 3 stacks for longs.

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@Spekiyo

2 years ago

For me, i always bring extra food and torches whenever i go on quests. Because you never know when rng will mess you up by giving you constant hunger checks, bringing tons of food for medium and long quests will also ensure that you can always use the feast option for stress heal. And in regards to bringing extra torches i cannot stress enough (get it) how powerful light manipulation is, snuffing your light meter at the end of a fight specially if you're in a treasure room or you have scouted multiple curios in the next hallway will give you tons of loot which will help you a lot. This is much more powerful in veteran and champion dungeons where the loot scales up a lot. And when you just started, don't be afraid to kick off heroes with high stress or have bad quirks to save money and make room for better ones.

23 |

@jb395

2 years ago

just that first chart earned my sub. the small stuff like that goes a long way awesome video bro

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@Sun_Disciple456

1 month ago

So I’ve been playing for a good few hours made it into a few weeks and have beat my fair share of bosses and here’s some of my tips if anyone just wanted to pick up on it. 1. Antiquarian is your best friend for money making, she also can buff her teammates by giving them a dodge bonus and can proc blight so put her in the back and then put a healer stress healer and main damage and you’re set. 2. Don’t go into medium or long quests right when they come out, short missions are still amazing to use for leveling and getting some quick bucks. 3. Stock up on supplies you don’t have to go all out and buy a little bit of everything but at least get a shovel or two, food (8 for short, 20 for medium, and 24 or so for long) and torches (8 for short, 12 for medium, and 16 for long) and also medicinal herbs because those debuts can fuck you over I’m telling you (2-4 for short, 6 for medium, and 6 for long) 4. Speed and accuracy are very important being able to attack first or stack anything can be a matter of life and death and so can hitting those attacks. 5. Don’t forget to level up your hamlet, keep the heirlooms you get from expeditions and use those to upgrade your hamlet, those are the building blocks to making your teams strong. I have a few left in my little headspace but I feel like I’ve been going on for too long

1 |

@hippolyte5248

2 years ago

Awesome video, clear and helpful, thanks !

1 |

@axeldrane

3 months ago

Excellent vid man. Pity it wasn't around when i just started that game, it was exactly the thing i was looking for. But just installed the DLC and about to make a new run so that vid is really awesome to refresh and improve my knowledge of the game. Subscribed .

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@dand4139

1 year ago

Very thoughtful and good quality video. Thank you man

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@namenotloading3887

2 years ago

11:58 Yes, the Boss always spawns the furthest away, but it also spawns in the room most far down and most to the right. So if two rooms are the same number of rooms away from the start, the room further down on the Y-Level of the map will have the Boss. If both rooms are the same Y-level on the map, the Room most towards the right on the map will have the Boss. 13:50 The Stun resist buff is actually 50% and increases for 50% for every additional time they got chainstunned. So when you stun once the enemy will get a 50% buff. If you manage to stun the again, they will get a 100% buff and so on. No matter how high the resist is tho, it will go away after they take one action without being stunned. 20:38 Relying on stats doesn't really help the Trinket selection. Each Trinket gives a different amount of stats with different downsides. Stuff like Berserk charm Quick Draw Charm might have the stats mentioned, but still absolutely suck. Basing Trinket priority on just stats like SPD is a veeeeeery bad idea. Explaining what every Trinket does and how good it does what it does takes a looooong time. I recommend looking up Trinket Tier lists/guides to get a feeling for what Trinkets to prioritize. 20:50 They can cure Debuffs inflicted by enemies. They just can't cure Debuffs inflicted by the Town or the Hero themselves. This can also be seen by the Icon of the Debuff. Just Orange when the Debuff can be cured and a Red Arrow when it can't 21:08 It doesn't. It removes one selected disease. It has a chance to remove additional Diseases when the Sanitarium is upgraded. 21:59 I don't think those are the only Quirks you should ever remove. Sure, stuff like Dud Hitter might not matter that much, but things like Slowdraw, Nervous, Fragile and -ACC have a bigger impact. They are basically like downsides a Trinket would have that you cannot play around like the Phobias. In my opinion, focusing on removing stuff like that is more important than removing forced interaction quirks. (Except Kleptomania) I also think removing Interaction Quirks early isn't a really good idea. (Except Klepto on Reynauld) Most of the time you are going to throw away your heroes pretty often so getting that additional Disease or Stress doesn't really matter so the only downside is the Loot you might've gotten if you used a Provision. And unless the Quirk misses you like 5 Curios removing it just costs a lot more. Most of this above is really nitpicky and for a big part my own opinion. Stuff like Trinket priorisation depend on your playstyle and I'm going off my own experiences. All in all, I think the Guide is still really helpful considering how short it is. Covering all the Strategies and Dephts of DD requires a loooooooong time.

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@mattkm4213

2 years ago

Just started this, wasn't aware it was on console and watched it on stream. Really enjoy this and thanks for the video

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@Monkey-vm1hw

2 years ago

PHENOMENAL video. Bless you friend, love love love this!

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@KirillTupi

2 years ago

Brilliant tutorial, thank you very much!

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