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Metroid Fusion Retrospective | The Road To Metroid Dread
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12,549 Views • Aug 19, 2021 • Click to toggle off description
After an eight-year hiatus, Metroid returned with two new titles in 2002. One was Metroid Prime on the Gamecube, and the other was the long-awaited sequel to Super Metroid, Metroid Fusion on the Gameboy Advance. Was it able to live up to the high standards set by the game that came before? Let's find out.

Chapters:
0:00 - Introduction
2:04 - Development/Personal History
4:30 - Plot Summary
7:58 - The Review
20:21 - The Ending
23:52 - Closing Thoughts

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#MetroidFusion #MetroidDread #Review
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Views : 12,549
Genre: Gaming
Date of upload: Aug 19, 2021 ^^


Rating : 4.906 (14/582 LTDR)
RYD date created : 2022-01-25T01:24:24.919522Z
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YouTube Comments - 65 Comments

Top Comments of this video!! :3

@Rivalseeker

2 years ago

Can we also talk about something Metroid Fusion does really right? That would be the environments and enemies altering as the player progresses. This is demonstrated as early as when the SA-X first shows up by blowing a hole in the wall, which teases the player to go check it out later. This concept only evolves over the course of the game as the X-Parasites wreak more and more havoc. This makes backtracking through the areas not as tedious because there are constant surprises in familiar areas. Unless someone wants to correct me, I don't think any other 2D action-adventure game like Metroid Fusion--even in modern times--have replicated this.

35 |

@montywh

2 years ago

"note to self: don't invite Samus to your home planet, it'll fucking explode" screw the world! i wanna marry that woman. if i have to blow up a planet to do it, so be it!

31 |

@juanandrade4615

2 years ago

SA-X was some straight up nightmare fuel when I was younger.

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@Omeedius58

2 years ago

For me, I see Fusion the same way you see Super. Since Fusion was my first Metroid game it obviously has more nostalgia for me than Super. The issues I can't get over with Super is the controls and some other nitpicks. While I believe the world design of Zebes is better, and the silent storytelling is sublime, I still find myself preferring Fusion/ZM/AM2R control wise which is probably biggest for me. It's a shame since I still love SM and starting with those 3 before moving on to SM really spoiled me in terms of controls. While I think overall in terms of significance and from a critical standpoint SM is the best 2d metroid, I still would rank it below Fusion, ZM, AM2R, and possibly SR. I also think the atmosphere and storytelling/tone of Fusion really add to why it's my favorite. It's a similar reason as to why Prime 2: Echoes is my favorite of the Prime trilogy. Prime 1 is more like SM where there is no spoken dialogue, starts with samus chasing ridley to a planet to take him down while discovering something more sinister that needs to be dealt with, similar areas (Magmoor/Norfair, Sunken Frigate/Wrecked Ship/Maridia), ending is tied to a giant corrupted metroid (SM: Beta rays, Prime: Phazon) and places an emphasis on exploration. Prime 2 is more like Fusion where there is a spoken story, darker/bleaker tone, starts with Samus' ship being damaged/destroyed, Ing can infect/kill/reanimate beings with the goal of conquering the universe, ending has Samus destroy the planet of the parasites (Fusion: SR388, Prime 2: Dark Aether), an evil doppelganger that hunts you at certain points, higher difficulty curve, and more linear adventure. I find it kinda cool how many parallels SM/Prime 1 and Fusion/Prime 2 have. But yeah, my introduction to the series and preferences draw me more to Fusion and Prime 2 than SM and Prime 1. Still love all these games though!

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@MyKindaArt

2 years ago

My favorite 2D Metroid Game.. The music, sound effects, graphics, gameplay, bosses and tension/suspense with the SA-X. Great video

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@jonathanwilliams225

1 year ago

I like that the Snes games were so good, that people that grew up with their GBA remakes have just as much nostalgia for them as I did with the originals. The Snes era really was one of the greatest eras in gaming.

3 |

@THOR_THE_GOD

4 months ago

Very underrated channel, hope you make videos about the prime games! Also hoping MP2 gets a remaster, Sanctuary Fortress and the ing hive would be beyond epic! 🙏

1 |

@higgz8547

2 years ago

Fusion has the best bosses imo. Supah has the best flexibility, zm has the best movement, metroid has the best fanbase. Love to see another metroid content creator man

8 |

@leeartlee915

1 year ago

I remember when these came out on the same date. I was just starting college and I didn’t even own a GBA. I borrowed my friends system and bought the game (it was literally the last handheld game I bought until the Switch). You are right; the one two punch of getting Fusion and Prime was a Metroid fans dream. Personally, I actually preferred Fusion over Prime. Don’t get me wrong, Prime was a much more impressive game on many levels. But Fusion just felt like it was an extension of Super Metroid (now I know why that was as it was made by the same team). Only criticism? The same one as everyone else: a little too linear. But other than that one thing, it’s a fantastic game. Side note: Nintendo is such a weird company. Only they make games for their main properties exclusive to their handheld systems. I never owned a GBA, DS, or 3DS until recently. For some reason, I always felt handheld systems were toys for children. I think I made this error in thinking because I grew up with the Gameboy and felt that system was designed to get through car rides or on long ass trips with family members that didn’t understand my obsession with playing video games. On the plus side, I now have decades of video games I never played because I overlooked all handhelds for so long. Small benefit.

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@ButterNuss.

2 years ago

Fusion is probably the most athmospheric Metroid game out there. (Which is ironic, considering the setting) It masterfully makes you feel fear and dread, aswell as isolation. The entire time you just know something is going horribly wrong. The X are always one step ahead. They spread and get stronger every second. And it doesnt only happen whenever samus faces an X, but the entire time over the whole station. They rip the whole station appart, and samus simply cant be everywhere at once. This is such way of showing how overwhelming the X are. Unlike the Metroids, they can spread. They can think. They can win.

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@knightwraith8666

2 weeks ago

Man, I love seeing reviews like this of a game that I love. It really opens up my mind to how others play through the game. See, for me, item collecting and 100%ing a game is just boring past a certain point. If the benefits you get out of it isn't worth it, then I have no reason to do it other than 'bragging' rights so to speak. For me, Fusion is my favorite game in the series because games are more about the gameplay and the story, less about the exploits and the collection. Fusion is something that gets the atmosphere right. You ARE weak and you SHOULD feel like it. That vibe never really leaves throughout the whole game because of the persistent SA-X threat. Even when you get things like the Varia Suit and start to feel more powerful, they throw an SA-X at you to show you YOU'RE NOT SAFE. And I love that. Super Metroid on the other hand makes you feel like your a powerhouse bad-ass, which is fun, but overall the fact that it re-does a lot of what was in the original game makes me like it a little less. I can respect why you like it though, just for me, the story is most of what makes a good video game for me and the lack of one being told in-game has always bothered me unless the gameplay is top-notch, which since Super Metroid and Fusion feel about the same to me, that means fusion wins overall for me. But it's pretty close.

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@johnforkner

2 years ago

The fact that the game forces you to stop your flow and check in with the Federation at at the nav rooms is thematically significant in Fusion.

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@MariotheAnimator

2 years ago

You're the FIRST reviewer on Youtube to bring up how stupid Fusion's post game is and you've earned a sub. Fusion is definitely the biggest offender because of the MASSIVE number of Power Bombs and the STUPID decision to lock the door after Adam's final order. The fact that all of the post game bosses (SA-X and Omega Metroid) are IMMUNE to most of the power-ups you'll be scrambling around for makes if even MORE of a baffling decision.

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@xenos_n.

2 years ago

I don't like how Fusion looks like a cartoon. Super Metroid was just perfect in it's art and atmosphere.

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@hansgretl1787

2 years ago

You really seem to dislike the removal of the Item jingle, which is something that I'm thankful for. The Super Metroid jingle is 10 seconds long and restarts the music. You spend over 16 minutes of a 100% run just listening to the jingle, and as much as I love the Green Brinstar intro, I sure would like to hear the later half of the song. Yeah, cutting the jingle was the right decision IMO. They still have it for major upgrades, but at least I actually like picking up collectibles instead of groaning internally. Edit: Oh, and you complain about hidden areas of the map and praise Super for not having that. Except Super did that as well, and that game sometimes also doesn't tell you when there is an item. You would never find the Missile Tank next to the Speed Booster without a guide short of X-Ray Scoping every inch of Zebes.

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@kaleid1990

1 year ago

"If it moves, kill it", the accent, I'm dying here :)))))))

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@dannyzp

2 years ago

It's funny because I had the opposite Super Metroid-Metroid Fusion experience. I've passed Fusion well over 100 times but Super Metroid only once.

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@BradfortBottlenose

2 years ago

I personally like to describe this game as a 'flawed gem'. Despite its flaws, the game's still really good. You described it perfectly.

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@weirdj973

2 years ago

Nice video! Got me sold on your channel 👊

4 |

@michaelmanning9028

2 years ago

Great video 1st time viewer now I'm a subscriber

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