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Ultimate Technology Guide for Return of Rome! (AoE2)
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31,474 Views β€’ May 15, 2023 β€’ Click to toggle off description
The Return of Rome DLC has many returning techs from Age of Empires 1 but also brand new ones as well β€” so let's go through everything you need to know about ROR's buildings and technologies!

πŸ“Έ β€’ Instagram: instagram.com/AgeofNoob
πŸ¦β€’ Twitter: twitter.com/AgeNoob
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0:00 - Intro
0:50 - House
1:14 - Granary
1:46 - Storage Pit
2:17 - Dock
2:27 - Barracks
2:33 - Archery Range
2:44 - Stable
2:47 - Market
3:06 - Walls & Gates
3:22 - Watch Tower
3:30 - Siege Workshop
3:35 - Academy
3:40 - Temple
3:45 - Government Center
3:50 - Town Center
3:54 - Wonder
4:03 - Military Buildings Prerequisites
4:20 - Economy Buildings Prerequisites
4:42 - Defensive Buildings Discussion
4:55 - Ballista Tower
5:18 - Granary Technologies
5:47 - Storage Pit Technologies
7:17 - Market Technologies
7:23 - Wood Upgrades
7:39 - Stone Upgrades
8:00 - Gold Upgrades
8:10 - Food Upgrades
8:20 - Wheel
8:46 - Government Center Technologies
10:01 - Conclusion
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Tags: #AgeofEmpires2 #ReturnofRome #AoE1
rts, age of empires 1, age of empires 2, gameplay, ROR, DLC, technolo
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Views : 31,474
Genre: Gaming
Date of upload: May 15, 2023 ^^


Rating : 4.986 (4/1,167 LTDR)
RYD date created : 2024-04-20T07:22:39.936058Z
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YouTube Comments - 136 Comments

Top Comments of this video!! :3

@AgeofNoob

11 months ago

Welcome everyone! This is Part II of my Guide series for Return of Rome, and you can find the rest below. Thank you for watching as always β€” cheers! β€’ Part I: Fundamentals & Economy: https://youtu.be/-Y36kKyXgD4 β€’ Part III: Military & Combat: https://youtu.be/8MHyxVcgnPM β€’ Part IV: Water & Navy: https://youtu.be/CPfsoN4lHz0

27 |

@besacciaesteban

11 months ago

The idea of def tech in the granary is inspired in the theory that walls were develped as means to protect immobile food storages.

159 |

@caret_shell

11 months ago

Clever use of roads and buildings to make a tech tree right in the game!

70 |

@michal4736

11 months ago

4:15 IMO it makes logical sense. Building barracks let evolve into more units. When you build horse units you need to counter them and thank of that you discover spears. Making archery units you can discover bigger bows like Ballista End and so on

11 |

@Bu11yMagu1re

11 months ago

Im not even a pro AoE1 player but its so funny knowing more about AoE1 than most top AoE2 streamers lol.

9 |

@FightCommentary

11 months ago

This is amazing! I want to play this again. I loved ROR back when I was a kid!

3 |

@ChrissieBear

11 months ago

4:50 The Castle of AoE2 IMO is an evolution of the Academy, being where you train elite units. The hoplite is basically the equivalent of the UU for all civs.

7 |

@L3monsta

11 months ago

I accidentally clicked subscribe but I'm not going to unclick it cause I've been enjoying this series so far 😁

5 |

@jonasklose6472

11 months ago

The military building unlock progression might seem strange at first, but there are some reasons why it makes actual sense. The archery range is for 1st level ranged weapons and the siege workshop is 2nd level. While archers are nice in unit-to-unit combat, they can't deal well with buildings but the catapults can. Similarly, the stable is 2nd level close combat and the academy is 3rd level close combat and the same as for the catapults applies. Also, if you think from an AoE2 perspective, catapults are a counter to archers and spearman are a counter to horses. The archer counter is a new thing of course because archers didn't group in AoE1 making them effective counters to catapults if you could kite them. I'm not sure if the balance is pushed more towards counters in Return of Rome and we'll need to wait how the strategies are developing in the near and far future.

16 |

@DCdabest

11 months ago

I can see that Stable unlocking Academy because horse riding and chariot driving would have been the domain of the social elite. So your nobility are the ones forming your heavy cavalry and chariotry in the Bronze Age and then later in the Iron Age your high class citizen-soldiers are forming your heavy infantry. Most Eurasian societies that had mixed arms and complex social stratification followed this divide. Commoners on foot; Nobles mounted on the biggest, angriest and coolest animal/war machine possible.

4 |

@FluffyFractalshard

11 months ago

Omg I cant wait to see the pros playing AoE 1... thats gonna be so great! I have played this game as a child back in the nineties so its sheer nostalgia for me πŸ₯°

9 |

@psychogirly910

11 months ago

2:09 Dragon: don't mind me ^^ just chillin'

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@kodacv1612

11 months ago

To be frank with you, SOTL is still my favourite Yet lately, you're giving him a run for his money Keep up the good work!

5 |

@marcuspontius3967

11 months ago

Thank you :) Looking forward to the coming videos.

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@francis19972011

11 months ago

Fun fact: the three games from which you used music here (AoE, Skyrim and Civ VI) are the three games that I'm hesitating to play, it's difficult to choose one πŸ˜‚ But today is AoE's turn. When Rome calls, I must go!

6 |

@youtubecommentor6807

11 months ago

Your videos are getting really good dude

3 |

@MorleyGames1

11 months ago

I always loved the wonders in aoe1. Great guide

1 |

@icarian553

11 months ago

The villager bonus of siegecraft isn't irrelevant. Zealotry vills with siegecraft are the best trash units after chariots. Some civs don't have chariots so their only option was to go with zealotry vills and siegecraft was huge bonus for that. Now that you can sell stuff to get gold, you can probably still make gold units in late game, but in original game after you ran out of gold, you had little options.

3 |

@Kawabongahlive

11 months ago

Excellent! Thank you very much!

5 |

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