Views : 11,731
Genre: Gaming
Date of upload: Apr 30, 2024 ^^
Rating : 4.807 (25/492 LTDR)
RYD date created : 2024-05-14T16:39:29.504861Z
See in json
Top Comments of this video!! :3
The 15->20% dps passive change isn't just a 5% change in healing received. It's larger than that. You need to use inverse multiplication to figure out the difference, same as something like stacking cooldown reduction on different items in Diablo 3 or 4.
So at 15%, you receive 85% of healing. At 20%, you receive only 80% of healing. We want to calculate the RELATIVE DIFFERENCE between these two numbers, so we use division to do that. And dividing is basically the inverse of multiplying, right?
So we ask, "how much less relative healing will I receive?"
So we take the old 85% value and divide it by the new 80%. 1.0625.
That tells us this will FEEL like a 6.25% decrease in healing received. We can know this is true if we take the 5% difference between 15 and 20% dps passive and then multiply that 5% by the 15% of the base passive.
Point is 5 * 1.15 = 6.25! Just as the math showed earlier.
31 |
the way the dps passive works should be that it takes 20% more healing to heal the damage the damage hero does. I mean, if it were up to me I'd remove role passives altogether and just increase the damage heroes', ya know, damage, but if a tracer can shoot one bullet at a hog from 50 meters away and apply a 20% healing debuff for a whole 2 seconds as they wail on whatever poor support they're diving... oh my god...
2 |
If the dps passive increase was for Hog and Mauga, then they should have buffed struggling supports in return, because Mercy and Lifeweaver are barely hanging in there and are gonna be even worse now. Changes to that passive affect every support, not just a couple of tanks and I'm tired of the devs not understanding that as Mercy/Lifeweaver mains have been begging for a rework for forever.
1 |
@commandoghost5883
2 weeks ago
1 step forward 5 steps back
43 |