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RYD date created : 2024-07-06T12:05:11.721608Z
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Top Comments of this video!! :3
Crop Circles can fail to find a card, because the requirement is only checked at the time of activation. You opponent can respond with a Runick Quick Spell and banish cards from the top of your deck, so that Crop Circles fails to find an Alien card. Another possibility would be when your opponent chains Free-Range Monsters to Normal Summon Deep Sea Diva to Special Summon Guitar Gurnards Duonigis which also banishes cards from your deck in your turn.
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In Pokémon you're always allowed to fail a search for a specific card even if both players know that you have a valid target in your deck because the contents of your deck are private information. But you actually can't fail a search if a card tells you to search for any card (as long as there are cards remaining in your deck). Much more intuitive.
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IIRC, back in the day, if you failed to find a target, you needed to allow your opponent to look at the card pool you were looking in as proof.
That, or that's how most pre master duel simulators read that rule. I remember how many times the opponent (or me) had to deck reveal because of white stone of legends.
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The rule used to force you to reveal your entire deck when you failed to search, and this rule actually came up quite often whenever pot of desires came out. Originally, you weren't able to view cards banished face down, so if you used desires and drew into a ROTA, you couldn't know if you could activate the ROTA until you did a potentially illegal activation.
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In case anyone is confused as to why Magic players are so confused/upset by this concept:
In MtG you have to declare all targets and pay all costs before you put an ability (or effect) onto the stack. This appears to be roughly the same as YGO.
However, if the ability causes you to do something in a hidden zone (usually your library, your hand, or face down cards) you can declare that you "failed to find" and the ability resolves as much as possible.
The trick is, of course, that MtG doesn't design cards that don't work if the player fails to find. If your ability searches your library for a "Forest", then it's always in a way where it's better for you to find a "Forest" card than not. If an effect exiles all your opponent's "Counterspell"s from their hand it's written in such a way that you check your opponent's hand and exile any number of cards named "Counterspell".
You can choose to only exile two of them even though there are three if you want (i.e. "fail to find" a third one), but that's almost always a bad decision.
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There's a card I think is called "miracle draw" or "wish draw" something like that but it searches monster that it's ATK+DEF must equal your current life points what if you already have a target in mind but then your opponent chain poison of the old for example to inflict 800 effect damage so your LP changes so you lose your search target (unless you find a new one) technically "negating" your search
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There's actually another way to activate a search effect without having any targets. Mandatory search effects like Spellbook Magician of Prophecy (blue boi) MUST activate when their condition is met. If you normal summon blue boi without any targets in your deck, his effect will still activate, regardless of whether you have any searchable targets or not.
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@IzzyTheFay
7 months ago
I remember in some world championship DS games where if there is no target you show your entire deck to your opponent to prove there is no target. Definitely think that’s a valid penalty for a fail search because let’s face it the not everyone will remember every card with out checking grave/banish piles
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