PokeVideoPlayer v23.9-app.js-020924_
0143ab93_videojs8_1563605_YT_2d24ba15 licensed under gpl3-or-later
Views : 43
Genre: Gaming
License: Standard YouTube License
Uploaded At Mar 26, 2024 ^^
warning: returnyoutubedislikes may not be accurate, this is just an estiment ehe :3
Rating : 5 (0/17 LTDR)
100.00% of the users lieked the video!!
0.00% of the users dislieked the video!!
User score: 100.00- Masterpiece Video
RYD date created : 2024-03-27T06:42:53.727978Z
See in json
Top Comments of this video!! :3
I wish you the best of luck, and... well... a tip, as a fellow game dev. Your art, mechanics, and everything else can be awesome, just like they are now- but sounds and particle effects make things feel alive. Minecraft without not just the music but the iconic sounds of the villagers, the zombies, the walking on the grass, all of the noises, the particles of blazes and fireballs, of blocks breaking. These simple things help, even if they seem small. :)
That and please don't do what Mojang is doing now... listen to the players and the community you have. I'm sure you know that but juuuust incase... :p
Good luck!
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@zanderthelegend8225
7 months ago
The fog technically makes it a blurred horizon line, not infinite since infinite would imply you can see things with proper definition an infinite amount of voxels away, but this game does look great!! Keep going!!! You can likely use something like generating only vertices in the player view, sides that are shown to the player, and lower resolution based on distance, making the engine run around 2390x as fast based on these changes applied in the og game, going from an average of 9 fps with the whole map loaded on a 3060 to 2870 fps average on the same gpu!!!! Remember, compiling and optimization is everything, it's the one thing mc doesnt ever get right!!!
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