PokeVideoPlayer v23.9-app.js-020924_
0143ab93_videojs8_1563605_YT_2d24ba15 licensed under gpl3-or-later
Views : 39,735
Genre: Education
License: Standard YouTube License
Uploaded At Nov 19, 2024 ^^
warning: returnyoutubedislikes may not be accurate, this is just an estiment ehe :3
Rating : 4.981 (21/4,316 LTDR)
99.52% of the users lieked the video!!
0.48% of the users dislieked the video!!
User score: 99.28- Masterpiece Video
RYD date created : 2025-02-12T10:42:25.308949Z
See in json
Top Comments of this video!! :3
I've always found shape keys easier for blinking animations. However, because my character has big expressive round eyes, I have to create up to four shape keys, with successive stages (0=wide open, 1=relaxed, 2=half closed, 3=nearly closed, 4=fully closed)
Otherwise the eyelid would likely clip straight through the spherical eyeball, going direct from A to B.
I can then bring them all together using drivers referring to the movement of a single control bone in my armature.
I have separate shape keys and control bones for each eye, so the character could wink or squint too.
20 |
@Przemko27Z
2 months ago
Everyone is complaining about how complicated this is, but it honestly seems like one of the simplest ways to do it.
Thank you for this short yet useful guide.
92 |