PokeVideoPlayer v23.9-app.js-020924_
0143ab93_videojs8_1563605_YT_2d24ba15 licensed under gpl3-or-later
Views : 1,447,770
Genre: Entertainment
License: Standard YouTube License
Uploaded At Nov 13, 2024 ^^
warning: returnyoutubedislikes may not be accurate, this is just an estiment ehe :3
Rating : 4.953 (1,341/113,828 LTDR)
98.84% of the users lieked the video!!
1.16% of the users dislieked the video!!
User score: 98.26- Masterpiece Video
RYD date created : 2024-11-28T20:08:12.617714Z
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Top Comments of this video!! :3
"Why are you going to that location" is a good way of putting it.
If there was no method of teleportation in Runescape it would be a miserable experience, because the game sends you all across the world all the time for little things (clue scrolls, slayer tasks, farm runs, etc.) Instead you unlock these movement options and it feels really good, but it DOES transform the game into leaning into that mobility as an assumed state and/or a reward.
AoC it sounds like leans heavily into the "this is YOUR home, and you leave your home to adventure but come back after." Which in turn means it rewards placement of your home base, defense of it, and consideration for how easy or hard it is to get to high value areas.
Both perfectly valid design modes, but both have some mutual exclusions and lean into very different styles of gameplay that some players will prefer and others will hate.
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personally I think they should add ships as they open up the map. NOT as fast travel but as a semi-limited way of moving across the map slightly faster than on a horse or wagon. It makes perfect sense to add ships to this to let you travel the rivers and lakes as well as the coastline.
Plus they could add some enemies in those areas and other players could blockade those rivers and lakes and demand tolls or the like!
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So, it’s a game where getting there is half the fun? Sounds nice.
As long as the world doesn’t feel empty, that sounds wonderful.
Fast travel has always seemed like a crutch for bad game design, rather than actually improving a game. I remember running from town to town in Morrowind and really enjoying the journeys.
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There is a game I love called Outward that is like that. There is only 1 town in each area that is safe. Everywhere else is not safe unless you have made preparations to stay out there longer. You had to worry about food, water, getting ambushed while you were sleeping, and repairing your gear. Overall it was not a hard game but I really loved that aspect of it.
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@I-do-things-occasionally
2 weeks ago
Then you get halfway to your destination only to realize that you forgot something at home…
14K |