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Ashes of Creation - No Fast Travel
 60 FPS video
1,447,770 Views • Nov 13, 2024 • Click to toggle off description
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Metadata And Engagement

Views : 1,447,770
Genre: Entertainment
License: Standard YouTube License
Uploaded At Nov 13, 2024 ^^


warning: returnyoutubedislikes may not be accurate, this is just an estiment ehe :3
Rating : 4.953 (1,341/113,828 LTDR)

98.84% of the users lieked the video!!
1.16% of the users dislieked the video!!
User score: 98.26- Masterpiece Video

RYD date created : 2024-11-28T20:08:12.617714Z
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2,800 Comments

Top Comments of this video!! :3

@I-do-things-occasionally

2 weeks ago

Then you get halfway to your destination only to realize that you forgot something at home…

14K |

@lenball3988

2 weeks ago

I remember the initial release of Sonic Frontiers didn't have fast travel either. It got brought up on Twitter and someone at Sega replied with something like "it's an open world and you're Sonic the Hedgehog. You ARE the fast travel." 😂
Imo, It felt so awesome to zoom freely

8.5K |

@GlorifiedGremlin

2 weeks ago

I totally get that and agree, HOWEVER, if the map is 75% empty like many games these days are, it is still disrespectful of player time

7K |

@Burntsparky

2 weeks ago

I haven’t seen a single moment of gameplay of this game. Just high praises with the mini map.

1.1K |

@wedgemccloud

1 week ago

THIS is also the core of how survival games became so huge. Simple objectives become a whole journey with stories along the way.

193 |

@sergeyshubin352

2 weeks ago

Limitations can produce new experience. I remember playing Skyrim with fast travel disabled and exposure to elements enabled. It felt just like this: I have several reasons to go to another city, so I'm leaving for it and try not to freeze to death. Feels like an impactful journey.

2K |

@MythrilZenith

2 weeks ago

"Why are you going to that location" is a good way of putting it.

If there was no method of teleportation in Runescape it would be a miserable experience, because the game sends you all across the world all the time for little things (clue scrolls, slayer tasks, farm runs, etc.) Instead you unlock these movement options and it feels really good, but it DOES transform the game into leaning into that mobility as an assumed state and/or a reward.

AoC it sounds like leans heavily into the "this is YOUR home, and you leave your home to adventure but come back after." Which in turn means it rewards placement of your home base, defense of it, and consideration for how easy or hard it is to get to high value areas.

Both perfectly valid design modes, but both have some mutual exclusions and lean into very different styles of gameplay that some players will prefer and others will hate.

575 |

@osirisforrest8222

2 weeks ago

Theres fast travel right?
AOC: laughs in horse

745 |

@Baileybransby

1 week ago

“Mr bilbo where are you off too?”

Gamer Bilbos - “im going on an adventure” 😅

6 |

@Smity2502

1 week ago

Reasons like this are why I loved tibia back in the day. It was dangerous and you could lose your gear and any items you were carrying just walking from one town to another. It was so exciting and so many funny moments ensued

9 |

@fuzzygenius

2 weeks ago

This is a big reason I love valheim. While there are portals, you have to travel normally to set up a portal. And the critically important resources cannot be moved through portals.

360 |

@joepartridge1507

2 weeks ago

It's not about the quantity of time when exploring, it's about the quality of time.

44 |

@Daskard

2 weeks ago

Next stop: encumberance - where you have to leave 80% of the loot behid, because you have to spend a day walking back to your base.

408 |

@RekiWylls

1 week ago

As a long-time FFXI player who stopped playing back during CoP, this short speaks to me. Part of the original magic of FFXI for me was the feeling of accomplishment and investment that the duration and danger of travel brought to that game.

6 |

@santhinal7767

1 week ago

personally I think they should add ships as they open up the map. NOT as fast travel but as a semi-limited way of moving across the map slightly faster than on a horse or wagon. It makes perfect sense to add ships to this to let you travel the rivers and lakes as well as the coastline.

Plus they could add some enemies in those areas and other players could blockade those rivers and lakes and demand tolls or the like!

3 |

@Bear_Incorporated

2 weeks ago

So, it’s a game where getting there is half the fun? Sounds nice.

As long as the world doesn’t feel empty, that sounds wonderful.

Fast travel has always seemed like a crutch for bad game design, rather than actually improving a game. I remember running from town to town in Morrowind and really enjoying the journeys.

785 |

@toxicbust572

2 weeks ago

There is a game I love called Outward that is like that. There is only 1 town in each area that is safe. Everywhere else is not safe unless you have made preparations to stay out there longer. You had to worry about food, water, getting ambushed while you were sleeping, and repairing your gear. Overall it was not a hard game but I really loved that aspect of it.

16 |

@Okaume

2 weeks ago

'distance is defence' count +1
Current count: 420

49 |

@WallBreakerOfficial

1 week ago

Terry, we gotta go back, I left my sword on the mantle.

3 |

@thekito4623

1 week ago

thor: "gamify your work"
also thor: "degamify your games"

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