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Is Vertex Painting better than textures?
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9,875 Views β€’ Oct 2, 2024 β€’ Click to toggle off description
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Views : 9,875
Genre: Education
License: Standard YouTube License
Uploaded At Oct 2, 2024 ^^


warning: returnyoutubedislikes may not be accurate, this is just an estiment ehe :3
Rating : 4.804 (36/698 LTDR)

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User score: 92.65- Overwhelmingly Positive

RYD date created : 2024-10-30T17:30:56.80335Z
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6 Comments

Top Comments of this video!! :3

@FruitZeus

1 month ago

I wish they could find a way to vertex paint with extra detail than each vertex containing a single color attribute. For me it’s relatively unusable, but I don’t love carrying around texture files. I wish there was some in between.

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@sebastiangudino9377

1 month ago

You can also use texture paint to use two materiaks by means of a mix-shader node two

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@qawiyrasyidrafi3103

1 month ago

vertext paint = mask for difernet texture to apply, and more expensive

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@codeFriendlyART

1 month ago

In the future if common cheap GPUs can easily render gazillion vertices without consuming too much energy then it can certainly be of use, provided that only color information is needed and that the industry is willing to move towards super dense meshes for realtime? πŸ˜…

Two things as of now hindering its wider adoption: 1) you need a LOT of vertices to have an ideal resolution usually millions 2) as of now only color information can be stored (say, like in OBJ format) so a more universal complex vertex file encoding standard will be needed.. I guess similar to what PTEX currently is?

This brings me fond memories of when I started learning to 3D paint 🎨 and the only way was to 3D vertex paint with Zbrush, and you needed to subdivide the model to at least 3Million+ vertices to start getting a decent painting resolution πŸ˜… - then bake the results into a color texture and pray πŸ™πŸ½ that the UV map was good enough to hold the detail. And in case you are wondering, Substance Painter did not existed back then.. πŸ˜’πŸ˜‚ so that’s why I had to! Fun but terrible at the same time, the PC will get hot and many times even crashes just so that one can be able to achieve a sweet vertex painted color map.

[ Edit: just clarifying that I'm speaking strictly regarding what's implied? by the title - Is Vertex Painting better than textures? - so I went about 'actual traditional bitmapped texture creation process replacement' and not about using vertex painting for the many masks type / purposes creation - implying procedural texturing via in-game-engine algorithms for example, which is in my opinion yet another subject fairly different from what's implied by the tittle? But then, maybe I am wrong in my perception or maybe the tittle is not the best to express the video contents subject. I kind of feel like the video is inadvertently mixing different application type conc

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