PokeVideoPlayer v23.9-app.js-020924_
0143ab93_videojs8_1563605_YT_2d24ba15 licensed under gpl3-or-later
Views : 458,852
Genre: Gaming
License: Standard YouTube License
Uploaded At Oct 14, 2023 ^^
warning: returnyoutubedislikes may not be accurate, this is just an estiment ehe :3
Rating : 4.814 (1,085/22,221 LTDR)
95.34% of the users lieked the video!!
4.66% of the users dislieked the video!!
User score: 93.01- Overwhelmingly Positive
RYD date created : 2024-06-27T16:07:02.677725Z
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Top Comments of this video!! :3
We need the collisions. It is a sin to play multiplayer games casually without purposely committing friendly fire. Halo you kill your friend after every engagement if you don't have the reset skull on, Mario you throw your friend in the abyss when you can every 3 levels, and in Borderlands you pull out and leave your friend to fall down steal their kills and res them before they die.
Need to be carful about over extension with the toxic practices but within reason they better the experience.
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I played Wonder with a friend. I was Mario, he was Yoshi, and I hated the fact that he was always standing in the way gluing me to his saddle. I asked him to please select another character, anyone but the Yoshis, because the collision is a huge problem for me, since it adds just another outrageous invincible enemy.
So yeah, the collision reminded me of the chaos of NSMB Wii and NSMB U and I immediately had to return to single player for my first playthrough.
Collision is great for casual life wasting, but I like Wonder's approach much more. In fact, it got rid of the huge problem.
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@WLTP
1 year ago
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