PokeVideoPlayer v23.9-app.js-020924_
0143ab93_videojs8_1563605_YT_2d24ba15 licensed under gpl3-or-later
Views : 57,054
Genre: People & Blogs
License: Standard YouTube License
Uploaded At Oct 25, 2024 ^^
warning: returnyoutubedislikes may not be accurate, this is just an estiment ehe :3
Rating : 4.962 (26/2,727 LTDR)
99.06% of the users lieked the video!!
0.94% of the users dislieked the video!!
User score: 98.59- Masterpiece Video
RYD date created : 2024-11-16T19:23:04.756159Z
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Top Comments of this video!! :3
I can answer the question:
Vanilla dungeons were made with one little thing in mind: Blizzard assumed that people would go the dungeons just one time. They made the dungeons gigantic for that reason alone.
However after Blizzard figured out during Vanilla that players enjoyed going dungeons multiple times due to the loot the dungeons gave Blizzard shifted the focus away from the large dungeons and went to make them smaller and less time-consuming. And that based on metrics which dungeons were run the most in context of playerbase and so forth.
For average dungeons they took the deadmines as reference for size and thinned the average bosscount per boss to 4. That was the birth of our shorter dungeons that you could spam.
This also was the reason why many Vanilla dungeons were revamped later on, either reworked into smaller sections (scarlet monastery, dire maul), large chunks removed (wailing caverns), players only get a limited amount to do before they are finished (blackrock depths, maraudon) or they have made some of the many bosses purely optional (blackfathom deeps).
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I have made several good WoW friendships that have lasted 15-20 yrs in BRD. Hell I MET MY HUSBAND IN BRD!
Back during TBC, I was on my 55 belf rogue running thru BRD picking pockets & met my husband to be on his 70 belf prot pally outside the instance. He invited me to his group & we cleared the dungeon & I helped him learn to smelt dark iron.
BEST DUNGEON EVER!
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It was good for the time, but now players are in such a hurry that tanks don't even wait for everyone to zone in before they are sprinting towards the first boss. This has become so common that it is now expected of tanks and any tank that doesn't run like this can find themselves quickly kicked. I'm not sure a dungeon like this would work in today's landscape.
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@MoogleKnightt
4 weeks ago
One of the Greatest if not the Greatest ever made...
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