PokeVideoPlayer v23.9-app.js-020924_
0143ab93_videojs8_1563605_YT_2d24ba15 licensed under gpl3-or-later
Views : 295,673
Genre: Gaming
License: Standard YouTube License
Uploaded At Jul 4, 2024 ^^
warning: returnyoutubedislikes may not be accurate, this is just an estiment ehe :3
Rating : 4.971 (255/35,097 LTDR)
99.28% of the users lieked the video!!
0.72% of the users dislieked the video!!
User score: 98.92- Masterpiece Video
RYD date created : 2024-11-25T20:34:33.751823Z
See in json
Top Comments of this video!! :3
I did it like this: While the jump button is pressed, a vertical force is added to the character's velocity. That vertical force is added every frame while the jump button is being pressed (held?), but every frame the vertical force is applied, a variable called jump_stamina (starts at 1) decreases by a small amount until it reaches zero. The jump force is then multiplied by the jump_stamina, so the vertical forces decrease overtime until no more jump force is applied.
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@InboundShovel
3 months ago
Wishlist Isadora's Edge on Steam!
store.steampowered.com/app/3125320/Isadoras_Edge/
And you can follow the Kickstarter here: www.kickstarter.com/projects/inboundshovel/isadora…
Thank you!
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