High Definition Standard Definition Theater
Video id : jd91r5kwdnc
ImmersiveAmbientModecolor: #564cb8 (color 2)
Video Format : (720p) openh264 ( https://github.com/cisco/openh264) mp4a.40.2 | 44100Hz
Audio Format: 140 ( High )
PokeEncryptID: 86710b92b925b8e06f2f1eb37577937a03a499d236f435897d9a66b2583a17a47f797e861d5c8b02d88c60e537e5edd3
Proxy : eu-proxy.poketube.fun - refresh the page to change the proxy location
Date : 1732575608840 - unknown on Apple WebKit
Mystery text : amQ5MXI1a3dkbmMgaSAgbG92ICB1IGV1LXByb3h5LnBva2V0dWJlLmZ1bg==
143 : true
Game Dev Secret: REAL control over your character? #indiegamedev #gamedev
 60 FPS video
295,673 Views • Jul 4, 2024 • Click to toggle off description
Follow Isadora's Edge on Kickstarter: www.kickstarter.com/projects/inboundshovel/isadora…
Wishlist Isadora's Edge on Steam: store.steampowered.com/app/3125320/Isadoras_Edge/

(Only set the player's y-vector velocity to zero if it's currently pushing them upwards, otherwise you can potentially have a frame perfect mash to float forever)

The game that I'm developing an an indie game dev is called Isadora's Edge! A 2D Pixel Art platformer game, that I'm developing in the Godot Game Engine! If you're new to Godot or have any questions about Godot or game dev in general, feel free to ask me!
Metadata And Engagement

Views : 295,673
Genre: Gaming
License: Standard YouTube License
Uploaded At Jul 4, 2024 ^^


warning: returnyoutubedislikes may not be accurate, this is just an estiment ehe :3
Rating : 4.971 (255/35,097 LTDR)

99.28% of the users lieked the video!!
0.72% of the users dislieked the video!!
User score: 98.92- Masterpiece Video

RYD date created : 2024-11-25T20:34:33.751823Z
See in json
Connections
Nyo connections found on the description ;_; report an issue lol

277 Comments

Top Comments of this video!! :3

@InboundShovel

3 months ago

Wishlist Isadora's Edge on Steam!
store.steampowered.com/app/3125320/Isadoras_Edge/
And you can follow the Kickstarter here: www.kickstarter.com/projects/inboundshovel/isadora…

Thank you!

51 |

@ShadicGD

4 months ago

Another thing you can do is instead make it a gradual process instead of instantly cutting off the height to give the effect of gravity in a sense

2.5K |

@sockpuppetcow

4 months ago

Remember to only cut the speed to 0 if it's positive, otherwise you get a sort of gliding if someone spams the button when they should be falling.

1.2K |

@orangejuiceisagooddrink.5205

4 months ago

I did it like this: While the jump button is pressed, a vertical force is added to the character's velocity. That vertical force is added every frame while the jump button is being pressed (held?), but every frame the vertical force is applied, a variable called jump_stamina (starts at 1) decreases by a small amount until it reaches zero. The jump force is then multiplied by the jump_stamina, so the vertical forces decrease overtime until no more jump force is applied.

205 |

@JamAttack

4 months ago

this is one way of going about it, this sacrifices a bit of fluidity for more precision controls

10 |

@Mart1n192

4 months ago

Crazy how SMB had this figured out even back then

92 |

@couchpotato5657

2 months ago

Can’t express enough how useful these shorts are. Tysm

1 |

@JoeTAC

4 months ago

I love how I knew all of this stuff from just playing a lot of platformers. Simple and ingenius.

66 |

@bivcbmtgstgtssscqcrddgtrsm2257

3 months ago

I'm watching these like my dream game isn’t a monster collection RPG.

3 |

@cringelord777

4 months ago

I did the same for the game I made when I was 14. I've always assumed that was the lazy way of doing it, but i'm glad to know 14 year old me actually coded SOMETHING correctly

162 |

@andrewruoff4687

3 months ago

This is such a clean solution! I’m a new game dev and I would’ve struggled for like, an hour or two trying to figure out a simple solution: thanks for the help! Love your channel :)

1 |

@Rezornch_and_Dvelenktronx

3 months ago

Broooo!

These videos are awesome!!!!




Thank you for sharing!!!

1 |

@darkfllame

4 months ago

i would instead multiply it by a coeficient if it is positive, like 0.8 or something, making it smoother

9 |

@Equ1no0x

4 months ago

I actually learnt about this from a short I watched about SMB3 and how the jump was coded.

I was working on my first Godot project for a uni class and added it in. It felt so good to jump after adding that!

1 |

@Panc2alt

4 months ago

I just make the gravity lower if you’re holding the jump button as you’re going up. It lets you have more control over your jump while being less snappy.

51 |

@Jakob.Hamburg

2 months ago

Nice, clean technique. Thank you for sharing. : )

1 |

@Fighter_____

3 months ago

Your game looks amazing. i love pixel graphics and wish to make a game as well, but alas, i don't have a pc knowledge or a team but i have seen multiple of your shorts and am for once actually taking notes

|

@DerfGameDev

4 months ago

I usually set it between 1-3 which gives the jump a more natural feel, but it purely depends on the type of jump you want

7 |

@minimumviablepizza

3 months ago

Learnt so much from two shorts I instantly subbed. Nice one.

|

@Mango_B_Turtle

4 months ago

Hollow Knight does this. It was weird to get used to but now that I've played like that for a while, I quite like how it affects platforming

76 |

Go To Top