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YouTube Comments - 25 Comments

Top Comments of this video!! :3

@lorekeeper685

6 months ago

Person who knows how to use CR?

Incredible.

Also some creatures like dragons are under CRed as to make them more epic.

29 |

@alien1162

6 months ago

My players just refuse to take any risk and piss and moan if they have too many encounters that might challenge them...like when I play I save my slots for a potential hard encounter but they blast through resources and beg for rests.

11 |

@dapra06

3 months ago

Hi, as a bossfight for a 1v1 what can a level 17 paladin kill in terms of CR? Can he kill 20/21 CR for example?

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@R3dS0ulSnak3

6 months ago

I love this!! I tend to be a very generous dm and not allowing as many rests as I do could certainly make the encounters more risky.

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@alanthomasgramont

6 months ago

Also remember that CR was based on the basic players handbook. Many of the updates since then (Xans Tashas etc) have increased the power of players. Also, CR is based on 4-5 players so if you have more its going to be less accurate. Finally, CR is based on your players have no magic items. If your characters are flush with magic items, its going to make the CR feel a lot weaker. The hardest part of CR is that your party might not be well balanced itself. If you are traveling with a Fighter Champion, a Lore Bard, a Gloomstalker Ranger and a Paladin with a dip in Warlock, half of your party is going to be heavily challenged by a certain CR level and the other half might hardly feel challenged at all.

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@SomeBody08150

6 months ago

This is very accurate
I pretty much run 3-4 hard or medium encounters and then one (upper end)hard-deadly encounter and its been very smooth sailing for my party where they are consistently challagnged but never feel like they are loosing entierly because of a bad init roll.

This does have the drawback of running 4-6 encounters which does slow down narrative pace and makes "travel day" encounters Basically non existent.

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@JanHoos

6 months ago

👏👏👏👏 Came here expecting yet another homebrew way to fix something that's not broken but great that you mention the multiple encuonters per day. . :-)

If you want to space out your combats more, use the gritty realism rest rules where a short rest is a night's rest and a long rest takes 6 days (you can skip those 6 days with a montage). This way the 6 combats can be 6 days apart instead of them all being in one

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@AndrewPotoky

6 months ago

CR goes out the window with large parties. Table I play at (card shop event night) has 9 PCs at the table. CR breaks down at that point

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@PsychoEkan

6 months ago

A lot of people are saying things like "thats not normally how sessions go". And i understand that not every encounter are planned in advance. But what you don't realize is that D&D is created as a "dungeon" based adventure. This means that you've got a planned out structure of encounters in an area and it's up to your players to interact with that area and encounters. You as the dungeon master is tasked to pace these encounters and areas. This can be a fey forest, an actual dungeon, a stealth mission through a castle, a forest with a roaming band of goblins that is threatening the village. Now encounters outside a "dungeon" become so called random encounters, and if its a combat encounter it is not balanced against the intended encounters, since it will give players access to resting after (most likely). A random encounter could be pirates attacking the ship the players are sailing, players starting a tavern brawl, and so much more. But random encounters can also be non-combat encounters, like a merchant.. So take with you wish from this. But remember, CR only matters in "dungeons" where the encounters available is pre-planned.

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@analyticsystem4094

6 months ago

I’ve learned throughout dming my first campaign (which is nearing its end) that CR is more of a guideline than a rule. My party usually faces 1-3 combats before a long rest so I usually throw monsters that are 4-5 cr levels above the recommended for my party. I know that they can handle themselves pretty well in challenging combat even when resources are low. My party straight up fought and defeated a Beholder at level 8 and I wasn’t holding back with the Beholder’s attacks. They crushed the Beholder after taking some fairly significant damage and felt awesome when they overcame that challenge

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@Grimlore82

6 months ago

Very solid wisdom here. I believe the CR system is counting on a party of four, and not wielding any magic items.

I pretty much only use CR to find monsters in the books. For years I have been curating the encounters.

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@rzgaming5678

6 months ago

Completely agree with this logic, but thats not normally how session go, normally im able to get two encounters, so i normally just crank up the challenges by adding more dynamic enemy groups, so that party of lvl 6 pc’s might be dealing with one or two cr 7-8 encounters instead of a bunch of 6’s

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@natesalyer1496

6 months ago

You know what I do to challenge my group I tell them they don’t get a long rest if the sleep in a dungeon/field, pretty much anywhere that isn’t a tavern/inn safe space. Short resting until they finish a quest really amps up the challenge about whether or not to use spells and makes hit dice actually matter.

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@talonj8116

6 months ago

That's why you ONLY run gritty realism.
Idk why it's not the standard rule, literally the entire game is balanced around a rest being 7 days and a short rest being a night.

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