PokeVideoPlayer v23.9-app.js-020924_
0143ab93_videojs8_1563605_YT_2d24ba15 licensed under gpl3-or-later
Views : 897,307
Genre: Gaming
License: Standard YouTube License
Uploaded At Jul 13, 2024 ^^
Top Comments of this video!! :3
Speed runners: “So this is how we superjump by parrying off of the invisible spores once every frame,”
1.3K |
Preloading in general tends to be very helpful. That's why lots of big titles have random models and other assets hidden in a corner outside of map boundaries.
Good tip.
736 |
This actually generalizes pretty well. Mutating memory is almost always faster than creating memory
191 |
Poor girl thinks she's creating spores... When she's merely dancing endlessly and pointlessly for your amusements.
38 |
A lot of these tips on this channel may seem small, but a lot of them are definitely vital for a smooth, polished game.
My game would be absolutely unplayable if I didn't use object pooling, or I didn't learn about the concept in the first place.
Keep making these shorts, man. I'm recommending your channel to all of my programmer friends.
281 |
Reminds me of that fun fact about how when you kill a character in an RPG, instead of despawning the model, it's teleported off the map in order to keep it in case the character needs to be used again, because spawning it is actually extremely performance costly.
13 |
An absolute classic. In (older) games, you'll find objects that "spawn" actually just chilling somewhere below the map, waiting to be teleported up to the player
6 |
unrelated to the tip but i love the enemy design a lot ! great way to camouflage her in the environment :)
467 |
Made an endless runner (sidescrolling platformer) for a university project a while back. Whenever you got particularly far into the level everything would get laggier and laggier until you died.
I eventually figured out that deleted platforms were still taking up space in memory, and the game had to create and delete platforms faster and faster as the game sped up. Hence the lag.
Switched to using object pooling for pretty much every element in the game. No more lag. Got an A
12 |
I like how you animated the objects returning to the monster when usually you'd just reset their position.
9 |
A cool thing is, it could even become part of the lore.
"The mushroom orbs aren't really gone, instead, they explode into spores. It is believed that the mushroom people use this defense mechanism to spread their offspring, the spores that hit their enemy are often carried on by the enemy, until they meet other spores, allowing them to reproduce, and then grow on the corpse of the enemy when they die, or just getting released by the surviving prey and escaping into the world.
The spores that don't hit an enemy usually come back to the mushroom, allowing them to be re released."
And then...
9 |
If that wasn't a possibility could you pool by spawning the projectiles over multiple frames ahead and making the pool then
This would ofc have the downside of you needing to know that they attack in advance
33 |
that potion throwing animation at the beginning is CLEAN --- oh also youre videos have a lot of interesting tips, thanks!
11 |
@InboundShovel
8 months ago
Wishlist Isadora's Edge on Steam!
store.steampowered.com/app/3125320/Isadoras_Edge/
And you can follow the Kickstarter here: www.kickstarter.com/projects/inboundshovel/isadora…
Thank you!
244 |