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291,553 Views • Jun 14, 2023 • Click to toggle off description
Fixing your text topology is easy.

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Uploaded At Jun 14, 2023 ^^


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RYD date created : 2025-02-18T17:13:13.202869Z
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189 Comments

Top Comments of this video!! :3

@knowledgeispower9724

1 year ago

ok good. relieved knowing i been doing this correctly and not taking unnecessary extra steps

546 |

@wdude9997

1 year ago

I have spent so many hours manually fixing text topology :( I wish I knew this sooner

88 |

@shaantanukhaire

1 year ago

I use Quad Remesher, and it's damn good

46 |

@HarryMcKenzieTV

1 year ago

holy cow finally a solution!

11 |

@tirthpatel1562

1 year ago

I have another idea of you want lower polys, don't extrude the text object, run 'limited dissolve' on it so the becomes a blank slate, take a plane and subdivide it. Extrude the text through the plane and then use the bool tool and apply the modifier, extrude your flat plane which is now shaped as the text and voila. Now depending upon the level of geometry you used, you'll get a mostly Quad mesh with a lower/higher poly count. I feel like this method gives me a lot more control over the poly count and i use this for custom svg objects that i make from Illustrator or odd shapes that need a little bit of sculpting. Hope this helps❤️

166 |

@artekal3d

1 year ago

One more thing i'd like to add that I just experienced recently. If you're trying to engrave text on a curved object, you may have problems using boolean modifiers. It took me 2 days to get frustrated and find the solution for it, but i learned that if you have non manifolds in your mesh, it can create a lot of problems.

The quick solution for me to fix non manifolds was to use a plugin called 3d print toolbox (it is built in blender, you just have to enable it from preferences), and it has an option to make manifolds. I hope that helps someone.

21 |

@MrThomasgeorgegroves

1 year ago

Free addon quad swords can be a better option. Keeps exact shape with a lower poly mesh that still deforms right. If ya down for using an addon.

3 |

@victorlosadahernandez7125

1 year ago

A remesh is not necessary, a longer process is to get rid of the vertices in the interior and regenerate the faces selecting the vertices and pressing F.

6 |

@RayGalactic

3 months ago

Thank you so much!

1 |

@Luke-A

1 year ago

I have never used blender nor do i think i will but still watch each one of these

1 |

@rizkiandriana2278

4 months ago

this man is master

|

@beanbeater

1 year ago

i often use planar decimation and then even sometimes delete and reconnect faces,

12 |

@BombsAwayMusic

1 year ago

He gets a sub

1 |

@hafizh9701

4 months ago

The sharp edges looked good

|

@alexthehillss

1 year ago

Thanks man!

1 |

@Teh_Random_Canadian

1 year ago

Awesome tip, great for newbies like me. I Subbed for more 👍

2 |

@rajhaldua7061

1 year ago

Thank you so much

1 |

@arkreatives

1 year ago

Life Saver fr!!

9 |

@BrooklynDesigne

1 year ago

I love u bro!

1 |

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