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First time I saw this was in this reddit post: www.redlib.matthew.science/r/DMAcademy/comments/yjb8lm/the_cas…
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1,189 Comments

Top Comments of this video!! :3

@DnDShorts

10 months ago

Shorts don't allow links anymore but google "Group Initiative Reddit" if you want to find the source and full breakdown of this idea to use in games!

1.4K |

@mrmuffins951

10 months ago

This option is literally in the DMG Chapter 9 under Initiative Variants. They just call it Side Initiative

2.4K |

@dew-it8744

10 months ago

This version of initiative is already in the dungeon master’s guide, it’s called side initiative and it works pretty similarly to how you described it

1.4K |

@MatthiasClan

10 months ago

I've tried this, it turned into more time of the players arguing over who was doing what and it was just so much slower for us. We tried about 8 combats with it and went back to normal initiative.

570 |

@joeyelmer8549

10 months ago

My concern lies in players who want to control everyone else's actions in combat. A system I have tried that I enjoy for larger games is the Bunkers and Badasses initiative which is "Before Bad Guys, Bad Guys, After Bad guys" anyone who rolls higher than the bad guys initiative goes first in any order they want, and then those lower go after. It allows a chance of massive cool power stacking, but doesnt break the game with 1 giant wave of damage before you can do anything in either direction.

241 |

@stuartclements6243

10 months ago

I got introduced to this idea from Professor Dungeon Master over on DungeonCraft. His method is brilliant--there's a player turn and a monster turn, but they roll for initiative every turn. If the monsters roll low one turn then high the next turn, they get two turns back to back. It's beautifully simple, keeps players engaged, and the tide of battle can hinge on that one roll.

373 |

@chaosreigner869

10 months ago

“I stole it from this guy”… who stole it from the 5e DMG…

189 |

@wildrabbit2237

10 months ago

That’s a cool idea that’s totally original and totally not already an option in the DMG under “Side Initiative.”

11 |

@probablyapomegranate3896

10 months ago

You have to be careful. Not just Any table can run without Initiative. It is a powerful tool at separating the spotlight and making sure everyone talks. Some people will intentionally talk less with this and some will intentionally talk more.

Just as a warning to newer or up and coming dms with rowdy tables. This doesn't work for everyone but is a good option if you have the right group for it. I even run a Rolling Initiative during Dungeon Exploration. It helps split up the focus and let's players have a chance to look at their options before someone else interjects with their idea

9 |

@OlanDurai

10 months ago

I actually did this when I was running a ADnD (2nd edition) game for 8, 8-10 years when I was 13 to avoid having everyone roll for initiative. Everyone declares their action in a circle, then roll their attacks and damage and I narrate the outcome of everyone's actions in one go. I also spent each session focusing on a different character to spotlight them and it always felt fresh. Most focused and cohesive game I ever ran despite the player count, those kids were all in.

1 |

@canolathra6865

10 months ago

As a DM, if you plan on using this, be careful. It tends to make both sides of combat much more deadly, so while players can likely kill more enemies than normal, the enemies can also kill players far more easily. You may have to purposefully play the enemies a bit dumber if you don't want to constantly reroll the casters.

165 |

@Maudra

10 months ago

Our group implemented this a while back and combat has gotten a lot faster to get through but we have an additional turn for the Environment. Like say you set a circus tent on fire and npcs are running away from it. It just helps the flow of time for other things make more sense.

2 |

@locobo580

10 months ago

Cool. Now the enemies will also be able to pull off all their combo moves as well. Not to mention it completely negates the upsides of several subclasses who get to add something else to their initiative and hamstrings the alert feat, barbs with advantage on initiative, monsters with stupid high dex, and situations in which the party is split. It also makes positioning in combat almost impossible to do right as you can’t get a read what a monster or pc is going to do in a future turn.

19 |

@mittri1990

10 months ago

There are a few reasons I dont do this in my game. 1. Would slow down combat even more as everybody would talk at the same time. 2. The introverts in my group would never get room to strategize and be left out by the loud extroverts 3. Would be way to chaotic as I like having time to think befire I am up. 4. Stess, as it would be very stressful for me to keep track of all the rolls and damage that are all happening at the same time from 6 players.

46 |

@adamushu

10 months ago

My groups are usually either large or inexperienced, making combat slow and less engaging. Might try this next chance i get.

37 |

@gabebennett3185

10 months ago

Been doing this for years because of the "Angry DM" suggestion. Best fix ever

1 |

@youmaboi5279

10 months ago

Our table will try a popcorn style where someone will take an action, and then choose who goes next, including the DM. They must keep in mind that if the DM goes last, they might choose to take 2 turns in a row and really lay down some damage.

7 |

@KingYejob

10 months ago

I’ve been using this for months and I absolutely love it, gives tons of opportunities for strategy and teamwork

2 |

@quincykunz3481

10 months ago

If you still want to keep the mechanics that affect initiative, (dex, twilight cleric, etc.) A good compromise is to just set a single "initiative DC" for the monsters. The players can shuffle thier turns around as long as there are no enemy turns between the people shuffling. If you're running a LOT of enemies, have a section of them (probably the "minions,") automatically go after anyone who failed the initiative DC at init "0."

29 |

@jwdalton

10 months ago

My kids wanted to try this and I took the wind out of their sails by asking who wants to be the "shot caller" because this will only work if someone was going to be the boss telling everyone else what to do. They got discouraged. Session actually ended before it got started.

1 |

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