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Modeling tricck...... Have Fun Army #blenderustad
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14,004 Views • Jul 24, 2024 • Click to toggle off description
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Views : 14,004
Genre: Education
Uploaded At Jul 24, 2024 ^^


warning: returnyoutubedislikes may not be accurate, this is just an estiment ehe :3
Rating : 4.97 (13/1,744 LTDR)

99.26% of the users lieked the video!!
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User score: 98.89- Masterpiece Video

RYD date created : 2024-08-01T15:18:40.879602Z
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YouTube Comments - 15 Comments

Top Comments of this video!! :3

@wassimbounab8645

1 month ago

don t give up man your the best

3 |

@vavalexus

1 month ago

Ok, show the same trick without bevelling all vertexes and with the edge not perpendicular to each other (sharp angle). This will fail because the curve radius will change where curve changes the direction. You would need to convert the curve back to mesh and share/scale (non-proportionally, so Alt+S for a vertex curve won’t help) the loops.

3 |

@jeanrenaudviers

1 month ago

Please, we are here to learn, stop with "Noobie", or are you the king of noobs ? Thanks anyway for all your tips. Good continuation.

3 |

@Riflyre

1 month ago

SPIN TOOL DARN IT

1 |

@pychh5949

1 month ago

Hello. Can AI replace us in the near future? If algorithms for easy retopo and UV unwrapping are developed with AI, I don’t think this will hinder me. But if a prompter can produce a professional mesh in 3 seconds, does easy retopo and UV unwrapping have any meaning? No matter how much we optimize our art in terms of time, does our imagination have any significance compared to easily and effortlessly creating a 3D mesh with a prompter? In such a case, can I still be an artist?

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@LostFromLights

1 month ago

I hate doing swept in NX 12

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