PokeVideoPlayer v23.9-app.js-020924_
0143ab93_videojs8_1563605_YT_2d24ba15 licensed under gpl3-or-later
Views : 421,922
Genre: Gaming
License: Standard YouTube License
Uploaded At Jul 11, 2024 ^^
warning: returnyoutubedislikes may not be accurate, this is just an estiment ehe :3
Rating : 4.96 (446/44,556 LTDR)
99.01% of the users lieked the video!!
0.99% of the users dislieked the video!!
User score: 98.52- Masterpiece Video
RYD date created : 2024-11-25T22:38:18.158832Z
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Top Comments of this video!! :3
Fun fact: This is why the enemies speed up in the original Space Invaders. They move once per frame, but when the game starts there's so many of them on the screen that the original systems had a hard time keeping up and would start lagging significantly, but once you had killed most of them the game started to move a lot faster because it spent less time processing the last few aliens on the field, making the last one always move crazy fast as the game stopped lagging
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Using delta time will make the physics inconsistent, as the frame rate is determining how finely your character moves. For example, you may not collide with an object, just because a frame took longer. While you can choose to not care about physics inconsistencies, I do recommend against it.
Make an update loop that runs 60 times per second and put all your physics logic there. Have draw calls once per frame. Done!
I love the art in your game btw!
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@Whenpigfly666
4 months ago
The worst thing that could happen with a laggy PC is you rubberba
rubberba
rubberba
rubberba
rubberba
rubberbandinguntilyoujustdowhatwassupposedtohappeninthattimeframereallyfast.
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