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The game designers are cheating!
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74,082 Views • Apr 6, 2024 • Click to toggle off description
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Either this spell shouldn’t exist or the game designers are cheating. Prove me wrong!

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174 Comments

Top Comments of this video!! :3

@theDMLair

7 months ago

🔥 LAIRS & LEGENDS 2 - The Definitive 5e Resource Anthology | Embark on 30+ new 5e adventures. Battle over 100 new epic monsters. Overcome mind-bending challenges. Discover hidden treasures. www.kickstarter.com/projects/thedmlair/lairs-and-l…

14 |

@CommunistKangaroo

7 months ago

Wotc saied that Fireball is overpowered on purpose because it's iconic

100 |

@ForteGigasGospel

7 months ago

For Fireball they admitted they made that specific spell more powerful because of its "fam". Same goes for Red Dragons. Not sure about anything else they might have though, but admittedly it does kind of cause the issue of "fireball is the best spell"

346 |

@Castheknotted

7 months ago

Fireball is a classic, buffed for nostalgia

103 |

@rabbidninja79

7 months ago

Wotc already answered this in the early days. It's bc it's an iconic spell. Iconic spells are stronger than other spells of its level.

12 |

@MrDrumStikz

7 months ago

It's with mentioning that Fireball originally did 1d6 per caster level, meaning that in BECMI it could do 32d6 damage...

20 |

@euanthompson

7 months ago

Other games: lets give the GM the same rules we used to make monsters so that they can create their own unique stuff and play cool games.
D&D: what is game design?

69 |

@tiagochalubmartinsconde2187

7 months ago

Fireball has to do more damage beacause fire damage sucks. If it dealt radient or lightning it probably would do 6d6. If id did poison (the worst damage type) it would probably do more. 👍

20 |

@GwydionV

6 months ago

Fire damage does inflated numbers and is most commonly resisted. I read about it somewhere, that Fireball and Lightning bolt have inflated numbers not because of the resistance but because of the DEX save

5 |

@Reapor234

7 months ago

Kind of like how if you plug in the stats for an owlbear into a CR calculator you don't get the as-written CR of an owlbear.

3 |

@mateusminikovski8976

7 months ago

Beyond the “Popularity buff” WoC gave fireball I think taking into consideration how commonly resisted fire damage is also plays a part

2 |

@kennethlastinger5116

7 months ago

DnD always belonged to the community. And I think that's the beauty of DnD you can try and merchandise it, but in a game of imagination, assets are free

20 |

@rovideo3771

6 months ago

5e goes against a principle found in some of the earliest editions. The principle is simply to BE FAIR and apply rules equally to everyone, players and monsters alike. I find Basic/Expert and 1e to be far more consistent as they are written by fewer people.

1 |

@Exhaltia

6 months ago

To be fair though: fireball doesn't have multiple targets, it has one, but does area damage. Think instead: scorching ray which is a level 2, but does... 6d6 damage.

2 |

@MetaGrave

7 months ago

Rare Barbarian topping Rogue moment!

15 |

@mifigor1935

7 months ago

I think the reason why fireball does so much damage is because it's a bad damage type. I think the only worse types of damage are poison and non magical damage

5 |

@lockwoan01

7 months ago

You know, he's not wrong. It gets interesting when trying to apply say the armor and attack Tortle racial abilities to the Commoner, it now has a CR of like 1/8...... and I haven't gotten into the rest of the races that might have crazy abilities.

4 |

@monomanamaniac

7 months ago

The dmg is not a rule book, it's a guide book. The dmg doesn't really have rules, they're the ones who actually make and decide the rules. Those aren't design rules for spells, they're suggestions so that you don't create fireball 2.0. also, fireball has only done more damage than the other spells in just this most recent version, it used to be symmetrical and scaled up to 10d6 at lvl 10.

1 |

@markred3056

6 months ago

It's iconic, and it's fire damage, fire is the most common resistance for enemies and players alike.

1 |

@jevette7576

7 months ago

Up casted fireball by rule is 14d6 .. Which is damage of 9th level at multiple targets. Back in 2nd Edition I had my own spell creation rules. Each edition of D&D makes changes. 2st edition monks did not Dex bonus to AC.😮

1 |

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