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Uploaded At Jul 30, 2021 ^^


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RYD date created : 2022-01-19T15:42:41.978779Z
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YouTube Comments - 30 Comments

Top Comments of this video!! :3

@DahrkDaiz

3 years ago

I love this. Far too often game designers think engaging a player is simply about making a challenge or puzzle that's difficult to overcome. While that can be memorable, it's how you make the player feel that sticks with them. Presentation matters.

15 |

@kayura77

3 years ago

I wanted to argue, but couldn't come up with the example, so you're definitely right. 🀣 However, I do remember the time I earned my Rules Lawyer badge, which was one only earns officially when you correct the DM on a rule and it only affects you, the Rules Lawyer, in a negative way

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@digaddog6099

2 years ago

For a recorded counter example, you can look up "rules lawyer-ing the dm" from dimension 20 shorts. Seems like a pretty memorable moment to me

3 |

@marktownsend2198

2 years ago

This is essentially the line that sold me on giving Dungeon World a try. It is rules lite, narrative heavy system meant to emulate the D&D genre. When you play D&D a lot of times you are caught up in the rules in the moment but afterwards all you remember is the fiction. In DW you are caught up in the fiction both during and after the game.

1 |

@pointynoodle

1 year ago

Frenzy saves the barbarian from a debilitating charm after a failed save. Feels good

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@rosascreativeworks5403

2 years ago

This has to be the shortest video I've encountered yet! But the point is a good one... stories not rules. And maybe even more poignantly is it's really the characters(players) who are writing their story. πŸ˜‡

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@LordJazzly

1 year ago

Depends on what you'd qualify as a 'plot twist'; human memory is partially narrative in structure anyway, so even things which are entirely governed by rules interactions in the moment they occur can be remembered in terms of plot developments in retrospect. I can remember a few moments from games like GURPS and the Warhammer ones where a character or item (or even location) that was intended to be important, managed to melt, dissolve or be catapulted into orbit due to an unlikely roll result - though I think this is in part because I've played at a lot of tables where the game is fairly conversational and people are happy to talk about out-of-character stuff when they're not actively role-playing. I think that may have allowed me to remember the moment as a rules interaction out-of-game, just as vividly as I remember it as a development in the narrative in-game; I don't know what I would have thought about those same situations if they'd happened at tables where everything was kept more strictly character-focussed. Maybe they'd look more like part of the story of those characters, and less like weird stuff our dice caused that day? Still not sure which I prefer in principle; in practise, it's definitely whichever thing is more fun with that particular group of people.

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@Xplora213

1 year ago

πŸ‘πŸ‘πŸ‘πŸ‘πŸ‘πŸ‘πŸ‘πŸ‘πŸ‘πŸ‘

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@bromossunstarranger8706

10 months ago

We actually do remember rules and plot twist in clutch moments this is why we play

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@jimparkin2345

3 years ago

Ain't no rules for trading your spine to a snake lich for fell magick, but it's damn cool.

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@nicklikethesoup

1 year ago

When everyone remembers rules, it’s because it interfered with story or a sense of fairness. Never let it be either of those two.

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@MrDuncanBelfast

2 years ago

"Narrative beings are we. Not this crude math."

1 |

@manuelgarcia-si4cs

10 months ago

in my opinion, a great dm only goes to the rules when there is no other way out

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@wire_hall_medic8470

1 year ago

Counterpoint: Dimension 20, A Starstruck Odyssey. Big fight session. Emily Axford has read the rulebook and quarterbacked the team ahead of time. GM refers to it as "getting Oceans Elevened."

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@AlexPBenton

2 years ago

I disagree, very often in the PF2e games I run and play in, the fate of a character is determined by a decision made during character creation or by a certain feat choice. When the nat 1 on a deadly save might be countered by the anti-magical background of your tank and you only just remembered it, you can get fairly excited.

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@sitnamkrad

1 year ago

(Arguably) nobody remembers the time they remembered a rule. But everyone remembers the time they forgot a rule. Either because they had to spend precious time looking it up. Or because they later found out things might have gone very differently if only they had remembered.

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@nicholascarter9158

1 year ago

I think we can summarize the comments as "sometimes an unexpected rule can create a plot twist."

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@GregoriusTheBrown

2 years ago

I disagree somewhat. While you are generally correct, there have actually been a couple times in my games where someone suddenly remembered an obscure rule or overlooked feature which saved our party's butts, and those moments were pretty memorable. One recent example was when I was playing a half-elf bard, and at a key moment suddenly remembered I was immune to sleep spells. It turned the whole encounter around in an instant.

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