PokeVideoPlayer v23.9-app.js-020924_
0143ab93_videojs8_1563605_YT_2d24ba15 licensed under gpl3-or-later
Views : 15,411,623
Genre: Science & Technology
License: Standard YouTube License
Uploaded At Sep 23, 2024 ^^
warning: returnyoutubedislikes may not be accurate, this is just an estiment ehe :3
Rating : 4.981 (6,389/1,363,160 LTDR)
99.53% of the users lieked the video!!
0.47% of the users dislieked the video!!
User score: 99.30- Masterpiece Video
RYD date created : 2024-11-22T06:24:25.752895Z
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Top Comments of this video!! :3
I analysed the audio of the ball bouncing and found out that the frequency of the audio just at the end of the bounce is around 12kHz, which means that it was bouncing almost 12000 times a second!
Edit: Some people have interesting theories and suggestions, since this turned our to be a good debate, i just want to clear out some info:
1- the mic i used was a regular mobile phone mic nothing special, such mics can detect up to 16kHz if I'm not wrong.
2- 12kHz means there are 12000 individual beats in a second, which means the ball was hitting each surface 6000 times a second.
3- I tried to simplify this to be just for fun, i know i am probably wrong to some extent, if we want this to be a research it would need much more advanced equipment than i have and more specialised people than me.
4- Maybe if TheSlowMoGuys could capture some closeup very high speed footage we would be able to count the number of bounces more accurately, it would also be more fun.
12K |
As a sound engineer, I have directly analyzed the audio of this video (not with a mic) and my sonogram indicates a maximum frequency of ~15kHz. That's 15,000 bounces/second, or 7,500 per surface. Beyond that, the sound stops because the quality of the compressed audio prevents us from hearing what's going on higher up. This means it goes even higher !
3.8K |
@trentswag9324
1 month ago
HIGH SPEED FOOTAGE NEEDED
132K |