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Game Dev Secrets: The Most Common Beginner Mistake! #indiegamedev #gamedev
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961,292 Views • Aug 18, 2024 • Click to toggle off description
Follow Isadora's Edge on Kickstarter: www.kickstarter.com/projects/inboundshovel/isadora…
Wishlist Isadora's Edge on Steam: store.steampowered.com/app/3125320/Isadoras_Edge/

(maybe it's too picky of me, but mixels REALLY turn me off of a game, I absolutely hate the way they look, and I have never ever seen anyone praise them, I barely even see anyone say "yeah they look bad, but they're okay sometimes" - it's just always pure hate. so avoiding mixels is a really simple thing you can do to make your game look a thousand times more professional, haha!)

The game that I'm developing as an indie game dev is called Isadora's Edge! A 2D Pixel Art platformer game, that I'm developing in the Godot Game Engine! If you're new to Godot or have any questions about Godot or game dev in general, feel free to ask me! #indiegame #gamedesign #godot #godotengine #gaming #gamedevelopment #pixelart #gameengine
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Views : 961,292
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Uploaded At Aug 18, 2024 ^^


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RYD date created : 2024-11-25T22:56:41.43659Z
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868 Comments

Top Comments of this video!! :3

@InboundShovel

3 months ago

Wishlist Isadora's Edge on Steam!
store.steampowered.com/app/3125320/Isadoras_Edge/
And you can follow the Kickstarter here: www.kickstarter.com/projects/inboundshovel/isadora…

Thank you!

553 |

@MrSirSquishy

3 months ago

This can also be expanded in that Consitency is one of the most important thing with game art. No matter how much effort is put into the art, having a consistent style is what drives it home.

4.8K |

@youreyesarebleeding1368

3 months ago

In the game Super Paper Mario, stage 3 has a "pixelated theme" and mixels are used to give a sense of perspective, with different pixel sizes being used on different layers. It sort of works in that scenario.

388 |

@MeLikeChezBurgers

3 months ago

I thought it was run cycle being too fast

1.1K |

@wyvernplays1147

3 months ago

Mixels!?!?!? :0 I love that Lego theme

3K |

@sethg3958

3 months ago

That honestly wasnt my issue, because its a very common thing done in indie games. The main character is running slower than their animation cycle suggests it should be.

35 |

@bubalackgaming8892

3 months ago

(The most gorgeous art on screen)

"It looks bad, right?"

650 |

@alexdacat7052

3 months ago

yes i hate it when pixel games have inconsistent pixel sizes and when they dont line up to a grid

1K |

@TuberTugger

3 months ago

You can scale up if you do it by exactly 2x. Then each pixel is just 4 pixels. You'll probably want to add some extra detail but it's not completely terrible.

Avoid going down this way though.

78 |

@McNibbler

3 months ago

Also it aint just the pixel sizes but their positions! If they don’t adhere/align to the pixel grid or if a dev rotates sprites it always looks really bad too

194 |

@supermaxx9053

3 months ago

Im learning to make my own games and your guides have been so incredibly helpful and have been coming at just the right time in my journey <3

6 |

@luishoc

3 months ago

I have this problem with the developer of my team so often. Dude, if you want a bigger sprite just ask for it

25 |

@GornkJhonas

3 months ago

I was just thinking she wasn't running at the same speed as her legs...

11 |

@fish5409

3 months ago

mixels
mixels?
lego mixels?
lego mixels, the peak of my childhood?
bring them back

568 |

@detheavn

3 months ago

This always bothered me to no end and I never knew what to call it, but I'm gonna use mixels now as if it was always called that! tyvm <3

32 |

@ecernosoft3096

2 months ago

FINALLY SOMEBODY ADDRESSED THIS!!!!

Either what I like to do is A. Don’t scale sprites using the engine or B. Use the full resolution of the display so it looks more authentic

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@yumi.8484

3 months ago

consistency is important in everything. your audio has to match the theme, the theme has to match the visual concept, the visuals have to match sound effects, and whatnot
it's extremely obvious when something is out of place but with a bunch of elements colliding like this, it's really hard to figure out what exactly is wrong with it

1 |

@_Lostinthesky

3 months ago

I’m loving these shorts, keep up the good work!

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@josem138

2 months ago

I have seen so many videos of yours that I am definetively giving the game a try

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@sunla

3 months ago

I didn't know that it had a term, but I definitely noticed, and am peeved by it. I don't mean to sound snooty, and I know it's completely superficial, but as an artist, it drove me crazy when games had this. It's such an eye-sore, I have actively avoided playing games that do this. Pixel size consistency also applies when devs use tweening animations on objects (such as squash & stretch, sheer, rotate, etcetera) and it doesn't maintain the same pixel orientation, size and aspect ratio. It heavily breaks the immersion that you're playing a retro style game that is actually... pixel art.

1 |

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