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0143ab93_videojs8_1563605_YT_2d24ba15 licensed under gpl3-or-later
Views : 1,129,530
Genre: Entertainment
License: Standard YouTube License
Uploaded At Oct 20, 2024 ^^
warning: returnyoutubedislikes may not be accurate, this is just an estiment ehe :3
Rating : 4.963 (735/78,958 LTDR)
99.08% of the users lieked the video!!
0.92% of the users dislieked the video!!
User score: 98.62- Masterpiece Video
RYD date created : 2024-11-28T18:19:03.68916Z
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Top Comments of this video!! :3
Thing is, a lot of games are actually marketed through YouTubers.
A lot of indie games will have little to no marketing on any main pages but instead will be played by a bunch of YouTubers which significantly increases peoples likelihood to buy it.
An ad for a game is forgotten, overlooked and not as abundant as 20 different YouTubers playing the same game
927 |
While this is true I think it's important to realise that most games are not Undertale.
It was Kickstarted almost entirely by homestuck fans and had a preinstalled fanbase from Toby's work on Mother romhacks too.
The game had tons of eyes on it to begin with, the marketing was all word of mouth and wss completely forgotten by the matpat fanbase that came after it was released.
I don't want it to sound like I'm talking down about Undertale, because it really is an incredible game, but it didn't come out of nowhere.
523 |
I don't know if there was context cut out, but what the person in chat is saying isn't wrong, even though you're absolutely right! The fact is nowadays most of the games paying for a ton of advertisements are just low quality, while some of the best games (like many that you mentioned!) have close to no advertisements. Which is what the person in chat was saying.
175 |
Counter argument;
The Talos Principle
Oddworld
Wonderful 101
Planescape: Torment
Itās a myriad of factors where quality alone canāt carry it. Marketing is just as much of a factor as much as word of mouth, accessibility, onboarding, target demographic, competition & the most annoying of all that is luck.
Of course all this doesnāt mean one should be discouraged to make games. The industry isnāt dying because Concord happened, itās still thriving. However reality should always be taken into consideration.
Thereās no guarantee that anyone will have their own Balatro, Lethal Company or Undertale moment. Expecting such a result is self sabotage.
24 |
The fact he mentioned slay the spire as an example makes me very happy. Canāt recommend that game enough.
I lost all my data to it one time because of a storage mishap and I still came back to put in twice the amount of hours I had before. And itās not even a grindy game or one that rewards you for playing a certain amount of hours. Itās just a very good game in my opinion.
14 |
Thor, there is difference between mass visibility and niche visibility. Niche visibility sells the game to the people who would definitely enjoy it, mass visibility sells the game to everyone.
Bad games have a lot more mass visibility than good games. This in turn, makes people hesitant to try new genres of games, if the game they've played in that genre, which had mass visibility, was a dumpster fire.
Let's take Overwatch and Tf2 as examples. Overwatch has mass publicity, tf2 has niche publicity. They're both technically objective based hero shooters, but if someone who is unfamiliar with genre (or in this case sub-genre) picks up and plays overwatch and dislikes it, they're less likely to pick up a game that they might actually enjoy on the same (sub)Genre, like Tf2.
It's a false equivalency situation, while on the surface it's correct, when you brush past the surface level, it doesn't actually track well.
18 |
@ControversialOpinionGuy
1 month ago
I'm so glad thor said "vast majority" instead of all. A lot of people dont realise how much of undertale Temmie made.
8.2K |